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I'm on Silverlode.
Pre-ordered it after logging onto a buddy's account and trying it out. If you want a WoW-clone, look no further than Vanguard. I mean Jesus, it's 80% WoW & 20% EQ2. This has its similarities but LOTRO feels quite different. I'm capped at 15, and at present, I'm getting and wrapping up boatloads of deeds. I admit, I miss capping out skills (ie: swordsmanship, etc) but the deed system is quite nifty. I wish there were more slots though... Or that they would automatically equip and remain passive as soon as you get them. I find myself debating over which to pick. The crafting is nifty. However, it isn't perfect IMHO. I was hoping for crafting that'd allow for you to anchor down and grind away on it without worries of needing to trek out and squash some monsters. It was why I enjoyed UO & FFXI so much -- you could literally build the game itself off of just crafting. In FFXI, I played it for years but never levelled a character past level 40 or so because I was so intensely focused on the economy and what-not. UO was the same -- I made a mule character who could do anything and everything involving crafting. If I wasn't making millions as him, I was harvesting and what-not. What was really cool about that is if I ever broke my tools, I could build another right on the spot given what he always had with him. But as games progress nowadays, they focus on players specializing into ONLY one field just about. LOTRO lets you pick from some pre-set profession groupings, each one holding three tradeskills. They're okay and all, but either you need to hunt for your shit or you will be paying out your ass to the NPCs. I'm told that originally, the skill of Farming was profitable -- maybe a little too much. If they made it a little profitable, I'd see it as a worthy venture to spend money on. But whenever I farm, I find that my wallet drains very VERY quickly. Kinda kills the fun and enjoyment when you can only do it so much '~' I've been backing off yesterday and today from playing because I'm not in the mood to grind for an hour or two just to rake in the cash to craft for 20 minutes. But I will leave credit where it's due -- this is quite a nice game. I doubt I'll play longer than a month or two after release, but we'll see. Jam it back in, in the dark.
Hey, maybe you should try that thing Chie was talking about.
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