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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I really don't like mute protagonists because they don't inflect any personality, and you rarely get to control the actions of the character. In many Japanese RPGs, the story is driven for you where you have little control what do to do. In that respect, I like the character to speak his mind regardless of how whiny he is or how arrogant he is. Make me care about him! The worst thing to happen is I show no emotion towards the character. That right there is worse than someone not liking the character.
If the game designers insist on putting in a mute character, than let me control the character and project my own personality on there by allowing my actions to affect gameplay and story. Some great examples are Fallout, Knights of the Old Republic, Baldur's Gate and many other PC centric games. How ya doing, buddy? |
Honestly? I'd rather play a game with Tidus than Crono. I felt nothing for Crono. Tidus, eh I found him to be an annoying brat, but it was fun. Being apathetic towards a character doesn't make it more likeable. You don't care, so therefore it is neither likeable or dislikeable. Granted I liked Chrono Trigger more than FFX, but FFX at least had a main character who developed over time. There's nowhere I can't reach. |