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It's been awhile since I've touched Max or Maya for modeling. I've been doing animations in Max though I hope to get back into modeling and just more art centric stuff soon. Here are some 3D turn-arounds I did for school and/or a couple of mod projects.
Light Infantry this was part of a HL2 mod called Subsist. Old Man Zombie unfortunately I didn't get to finish modeling the mouth. Spell Dancer character this was an interesting project, a strategy RPG combined with DDR elements to dish out magic. Basically the magic would've been cast by doing steps on the DDR pad and the character would dance. It died pretty quickly thanks to over ambitiousness and a pretty terrible to be around programmer. Chip stand modelled a chip stand from school for an assignment. Chair a high poly chair for the same assignment. Lip sync animation for a CGTalk challenge it was the longest lip sync I've done and I think it's ok. Definitely could use improvements. I did not model nor rig the character. I have some more models and animations done I guess I could post some later. Jam it back in, in the dark. |
Yeah I know the turn arounds are a bit fast. I'll capture some renders later this weekend and probably post some wires as well.
There's nowhere I can't reach. |
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