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Originally Posted by Rydia
I’ve wondered how heroes in RPGs could carry many items with them without extra storage. At least with the Resident Evil games, the number of possible items a character could bring was limited. I also found it strange that enemies and heroes in most RPGs I've played would take turns attacking each other.
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Yeah, I've also wondered why for some of the more recent RPGs, your characters will wear the EXACT same clothing and have the same appearance, despite whatever the weather conditions are. I mean, let's see Wakka and Tidus walk around snowy environments with only wearing beach summer wear. Why not? This can be basically applied to most if not all types of RPGs, but meh, just a minor observation.
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there's a small stretch of water with bloopers and the rotating fire "arms". i never questioned how physically impossible it was to be hurt by fire while underwater before, or how bowser got them into the water in the first place for that matter.
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Perhaps its super heated magnesium flares that are fueled by a souce which stretches inside the core. I dunno. I just know magnesium flares are used by divers deep in the ocean waters. And I don't think they're safe to touch, LOL. The only thing though, is burning magnesium is brilliant white, while the fire we see is well, flaming red orange. Herm.
Jam it back in, in the dark.