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[PS2] Final Fantasy XII
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Spatula
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Old Mar 26, 2006, 03:42 AM Local time: Mar 26, 2006, 01:42 AM #51 of 4284
Moar Sauce plz, SOLDIER.

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Old Mar 26, 2006, 12:01 PM Local time: Mar 26, 2006, 10:01 AM #52 of 4284
Originally Posted by CuteChocobo
not so much a spoiler but meh i like theses sort of tags:
Sorry to disappoint you Spatula, but the airship system is exactly the same as FFX. I guess S-E don't want us flying around the HUGE lands anymore >_<
Spoiler:
YOU GOTTA BE FUCKING KIDDING ME. ::fuck I'll NEVER BUY FFXII NOW BECAUSE OF THAT!!!!::


Spoiler:
Tsk Tsk. Well SE is pretty stupid for not including such a thing. I mean you'd know how beautiful the world map would look on a PS2 compared to a PS1? Now I know it'd look like shit if you compare it to even the normal Xbox and stuff. ;_;


Originally Posted by Simo
IIRC FFVIII just about topped that with over 1 million copies before the game was even released. As it stands though FFVIII has sold more copies in Japan than any other FF title.
Interesting, how come? FAN SERVICE.

I am a dolphin, do you want me on your body?

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Last edited by Spatula; Mar 26, 2006 at 12:45 PM. Reason: Automerged double post.
Spatula
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Old Mar 26, 2006, 05:29 PM Local time: Mar 26, 2006, 03:29 PM #53 of 4284
Originally Posted by Megalith
It's because FFVIII is the best FF game.
Quoted for truth. (Sorry can't count FFXII now, to be fair).

Originally Posted by Kensaki
Spoiler:
So in this game about adventuring as a air pirate you can't even control your airship... Haha even Grandia 3 had worldmap with flying...
The more I read that, the more I want to cry.

I was speaking idiomatically.

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Last edited by Spatula; Mar 26, 2006 at 07:11 PM. Reason: Automerged double post.
Spatula
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Old Mar 27, 2006, 10:37 AM Local time: Mar 27, 2006, 08:37 AM #54 of 4284
Seeing as my previous comment was deleted, I guess I'll expound more on my point:
I'm going along the lines of B4 Hunter and enjoy what the game has to offer in its other departments, especially the new battle system. I'm not going to let a lack of the
Spoiler (highlight to read):
airship control
totally turn me off as I'm still looking forward to this title with great enthusiasm. So far with all the positive comments, I'm sure I can over look that spoiled part. Plus the nagivation system in FFX wasn't that bad, although it was somewhat restrictive as in adventure.

Can you at least "walk" around in your own ship?

What kind of toxic man-thing is happening now?

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Old Mar 28, 2006, 03:47 PM Local time: Mar 28, 2006, 01:47 PM #55 of 4284
I can't really see how FFXII would slip under the radar considering of the over-abundance of multinational FF fansites all simulanteously posting ANY updates at all on the game.

FELIPE NO

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Old Mar 30, 2006, 02:41 PM Local time: Mar 30, 2006, 12:41 PM #56 of 4284
Well I guess too bad this is just a place-holder cover for the time being, as I think it's a bit more interesting than the Japanese cover (no ill towards that awesome cover as well).



But I still dread how the US publishers will just BASTARDIZE the cover for the NA release.

What, you don't want my bikini-clad body?

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Old Mar 30, 2006, 08:25 PM Local time: Mar 30, 2006, 06:25 PM #57 of 4284
Yeah I DID mention it was just a place-holder, but it still does look somewhat nice. Too bad the US version will have ugly ass Vaan all over Penelo.

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Old Mar 31, 2006, 12:41 AM Local time: Mar 30, 2006, 10:41 PM #58 of 4284
Your hunch is also my hunch Mr Satan. And unfortunately, I dread something like the FFIX NA cover. I don't like it when characters are standing there for a pose. What is this, coverplayer? FFVIII was a bit more natural, as they weren't really vying for attention, even though there were 4 characters on the cover which took up the whole cover. Like I said, it will probably have Vaan all over Penelo or some shit like that.

You know what, the JAP cover for FFXII is what I want.

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Old Apr 3, 2006, 08:43 AM Local time: Apr 3, 2006, 06:43 AM #59 of 4284
So I take it that no other PS/2 game has touched your console since this game eh B4?

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Apr 3, 2006, 10:42 AM Local time: Apr 3, 2006, 08:42 AM #60 of 4284
Speaking of the soundtrack, does the music from the Symphonic Poem show up anywhere in the game? I love that Journey theme/ Road of Hope.

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Old Apr 4, 2006, 01:03 AM Local time: Apr 3, 2006, 11:03 PM #61 of 4284
Excellent news. Why do I wish I had a modded PS2 and could read *some* Japanese.

Stuff like "Tabemasu/te/tekudasai/nai"~ is the extent of my knowledge..for now

;_;...

I was speaking idiomatically.

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Old Apr 6, 2006, 08:29 AM Local time: Apr 6, 2006, 06:29 AM #62 of 4284
I have to say, "Mist Knacks" sounds pretty lame. Limit Break/Overdrive, that's where it's at.

What kind of toxic man-thing is happening now?

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Old Apr 6, 2006, 03:15 PM Local time: Apr 6, 2006, 01:15 PM #63 of 4284
Please just change the name back to limit breaks or overdrives or something more appealing than, "Mist Knacks". The only thing that comes to my mind is "fart knockers". seriously.

FELIPE NO

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Old Apr 6, 2006, 03:45 PM Local time: Apr 6, 2006, 01:45 PM #64 of 4284
Is this spoiler material. I mean, hey it's the ending and all. >_>

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Old Apr 6, 2006, 03:57 PM Local time: Apr 6, 2006, 01:57 PM #65 of 4284
Originally Posted by SOLDIER
It's basically a yes or no answer. :/
Anything to do with endings doesn't belong here. I don't care if there is an absence of names or events pertaining directly to FFXII, but one may get too carried away and inadvertantly post spoiler material in this non-spoiler thread. Since you're inclinded to talk about how the ending goes about...

Goes where? Goes here.

Quote:
So, for the sake of curiosity, did this omen prove true? Does FFXII's ending deliver on a proper closure (FFIX), or is it a "we have no idea how to end it so we'll just let you figure it out" type of ending (FFVII)? Keep it spoiler-free of course.

On that note, I'm also real curious about peoples' claims about how the main character basically becomes left out of the story. What exactly does this mean? Does he get no development? Does he dissapear from the storyline entirely? Or does it turn out he isn't really the main character? Again, please keep it as spoiler-free as possible.
Even though you want to keep it spoiler free, the very nature of your discussion will lead to some body blurting out a spoiler, and I can't see how these questions of yours cannot be answered sans spoilers, SOLDIER.

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Old Apr 8, 2006, 10:40 PM Local time: Apr 8, 2006, 08:40 PM #66 of 4284
*Casually kicking this thread a bit*

Do any of you know fansites that are regularly updating it with various in-game video/gameplay footage? I'm looking more for battle sequences with regular enemies. I'm not looking for spoiler footage (ie CG sequences) since those generally are driving the story forward and may contain spoilers. For example:
Aries:
Yeah, she dies.


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Old Apr 9, 2006, 11:35 AM Local time: Apr 9, 2006, 09:35 AM #67 of 4284
Because I didn't get DQVIII? >_>

First boss fight:
Is this Boss Fight one on Famitsu Wave showing the first one where you play as Lex?


This thing is sticky, and I don't like it. I don't appreciate it.

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Old Apr 9, 2006, 12:02 PM Local time: Apr 9, 2006, 10:02 AM #68 of 4284
Regarding the VERY first person you control in the game:
I thought in the VERY beginning, after the opening cutscene, you are this teenage boy who follows Basche around the castle and that's where you learn the basics of combat? Correct me if I'm wrong, but that was my impression from reading material from other sites.


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Old Apr 9, 2006, 03:49 PM Local time: Apr 9, 2006, 01:49 PM #69 of 4284
Originally Posted by B4-Hunter
Spoiler:
Yeah it's Reks. First boss fight is with team like 5-6 people. It's short and all you do is stand and watch or hit him with minor damage.
The dude other than vaan that you start with:
So this is indeed the first part that you play right in the game then? Yeah I saw this quite a few time already. It looks like you fight one of the fighter-probe like things


I was speaking idiomatically.

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Old Apr 28, 2006, 05:28 PM Local time: Apr 28, 2006, 03:28 PM #70 of 4284
Excellent, Disc 4 Track 20 is one of my favorites so far.

What kind of toxic man-thing is happening now?

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Old May 9, 2006, 06:20 PM Local time: May 9, 2006, 04:20 PM #71 of 4284
Quote:
Sweet, more Kotobukiya goodies. Man, I'm gonna go poor. Has there been an announcement as to which figures (obviously, there's only going to be 3-4 others, which appears to be the trend) they're going to be making from 13?
Yeah not bad! I might start wanting to add, well more correctly, start my FF toy chest collection, probably with the FFVII AC guys and then VIII, X, and now finally XII. But I knew XII would come around sooner or later.

FELIPE NO

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Old May 12, 2006, 08:42 AM Local time: May 12, 2006, 06:42 AM #72 of 4284
I've been seeing "October 2006" as the release date on gamespot, but seriously, if SE pushes it back any further, what gives man.

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Old May 13, 2006, 05:49 PM Local time: May 13, 2006, 03:49 PM #73 of 4284
Holy cow that battle looks extremely fast paced, I don't know how to keep up! It's quite the contrast from seeing the Japanese playthrough where Vaan and his gang fight the fire bombs. That seemed to take its sweet time.

As well, this clip might have been posted, but it's a 3 minute in game Japanese play through. What seems interesting is that Penelo can be used to lead the party in this segment, with Vaan following behind.

Jam it back in, in the dark.

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Last edited by Spatula; May 13, 2006 at 05:57 PM.
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Old May 13, 2006, 06:40 PM Local time: May 13, 2006, 04:40 PM #74 of 4284
Ah! This is what I've wanted. It's nice to be able to switch your "main" character, not in the story, but for the game play. Sometimes I get sick of looking at the same person whom I'm controlling over and over. Xenosaga allowed me to do that, since I didn't like Shion much. I'm glad it's taking a somewhat similar approach here, and getting all the other characters to follow suit.

There's nowhere I can't reach.

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Old May 13, 2006, 09:51 PM Local time: May 13, 2006, 07:51 PM #75 of 4284
Originally Posted by Enter User Name
You're always Vaan when you walk around town though, and the other characters aren't even visible. When you are in a battle area you can pick other people to control, and remaining teammates follow you around like in Kingdom Hearts.
I can live with that. But at least this might make the battles more interesting, plus it's a whole new battle system in my experience, as I've have not played FFIX yet to witness the "enemies-on-same-screen" type battles. It's sort of too bad the others don't follow you during the town sequences. It'd be nice from them to stare around and "act" with their environments rather than just "follow the Squall-leader" in FFVIII.

The only other RPGs I've played that has enemies on screen without switching to a battle screen are Vangrant Story, Zelda type games and Dark Cloud 1 and 2. Perhaps there's a few more I've played, but I can't recollect on to of my head. In short, after seeing those clips, I'm more than inclined to definately try out this "new" battle system.

I've been hearing from other GFF members who've played the Japanese version say that it's somewhat akin to FFT, which makes it even more interesting.

This thing is sticky, and I don't like it. I don't appreciate it.

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