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What bothers me is the fact that in most games, you don't start out with a good looking badass skill. But when you get later in the game they are plentiful to come by and in fact the best looking skill isn't the strongest.
Also why in RPGs is there a damage/HP limit? You'd expect your strength to be able to break the boundaries of 9999 damage, but no only enimies can do that. It's also funny that while you have max HP much lower than most enimies (especially later in the game), you do a hell of a lot more damage than they do. If they did anywhere as near as much damage as you did, you'd die on the first boss battle. Jam it back in, in the dark. |
I find that with few exceptons, most turn based RPG battles require little (if any) tactics. Near the end of the game, all but the ultra-hidden-boss are easy to kill just by mashing the attack button over and over. Most battles that don't have this simplicity have maybe one trick, such as attacking only a certain target or using magic attacks only. Using tactics makes even some battles where you are horribly outclassed possible to win, your enemy hardly ever uses tactics (other than if=else reactions and HP triggers).
Just spend a few extra rounds traversing the dungeon and that near impossible boss battle will be much easier. Fights like Yunalesca in FFX are an exception, but you'll find almost any other battle to be insanely easy if your stats are high enough. The only way most battles are made hard is by enemies doing insane physical/magical damage or having massgve HP. There's nowhere I can't reach. |
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