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[General Discussion] Sandbox Games - Too Much Freedom?
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jRev
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Member 610

Level 5.27

Mar 2006


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Old Mar 24, 2006, 11:15 AM Local time: Mar 25, 2006, 12:15 AM #1 of 19
Sandbox games: yes please. Sometimes it's just fun to play a game and not think about where you're progressing. MGS3, for example, started throwing gun duels and spelunking and hour-long sniper battles at me just when I began to enjoy sneaking around the jungle and breaking into small bases to steal stuff. Variety is good, but a little pointless fun never hurts either.

Most of these open-ended free-roaming games are pretty empty, though. Like Monkey King said, the meat is the key.

The gameplay just has to be as flexible as the game's open-endedness. I actually enjoy Daggerfall more than Morrowind because the latter's missions are a bit too directed for my taste. Every guild in Daggerfall is an endless source of random crap missions to do, and ridiculous as it may sound, a quickie mission like killing a couple of bears who broke into a private home is as complex as I want to get sometimes.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Sandbox Games - Too Much Freedom?

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