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Member 610

Level 5.27

Mar 2006

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Apr 4, 2006, 10:05 AM
Local time: Apr 4, 2006, 11:05 PM
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#1 of 42
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Mark of Kri.
It's a third-person action game with some stealth elements, which are generally optional but well-executed all the same. Sneaking around while picking off enemies one by one is as viable as running out and getting into a big old brawl, if you've got the skills for it. The mechanic for fighting multiple enemies is also unique, as it involves assigning one face button for attacking each of your targets.
It's also presented with polish. The art and animations are done with a Disney-esque quality, and the story and characters are quite memorable, if not all that important. It may not be a poignant journey like Shadow of the Colossus, but it's a wild, violently satisfying experience.
Sly 2.
Basically a 3D platformer with some action elements, but the beauty of this game lies in the large variety of tasks you need to accomplish to carry out a series of insanely elaborate heists. It features some of the best cel-shading seen anywhere, tight responsive controls and challenges that never get tiresome.
Haunting Ground.
I understand it got less than rave reviews and it's not even very popular among survival horror fans, but I found it very enjoyable for a number of reasons. There's the game engine, which looks fantastic and has absolutely no loading times anywhere in the castle. A "panic" feature makes your heroine trip and fall and bump into things, and reduces your view of the action to strobe-like snapshots in time with her racing heartbeat. Very effective, and something that I feel should be used more in horror games.
Finally, there's the point of the game itself, which is to run and hide from a bunch of creepy antagonists. I never played any of the Clock Tower games, but I can say that running and hiding is surprisingly a lot of fun.
Jam it back in, in the dark.
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