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Games are becoming more cinematic, so this applies to the music as well. It's almost a natural process how genres blend together, so what should the composers do? Some games include more cutscene music than in-game music..
What I think is a shame is that most western VGM soundtracks nowadays contain one major theme (the main theme) and the rest of the soundtrack is variations thereof and ambience. Back in the day games had full songs and not music that turned itself up when something was happening on screen and quiets down when the action was over. I think the focus nowadays is more about how the BGM is used to fit the situation rather than how the BGM is composed, which for those playing the game practically makes no difference. For a casual gamer like me who's more interested in the music it sucks ![]() Jam it back in, in the dark. ![]() |
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