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Okay, now explain to me how more people getting to play a game hurts its abilities. Explain to me how broadening a player base is a bad thing for the industry.
No, no. It's fine. I'll wait.
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I think what he's getting at, and sort of what i was getting at, is that as soon as we try to cater to everyone, the industry
tries to cater to everyone. This is the standard, cause it makes the most money. The bottom line has ruined the experience because all anyone ever wants anymore is a halo clone.
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Please explain to me how the wii has been the step forward in gaming. How useless gimmicks and no games whatsoever with any art, story or push to them is fantastic. Please explain how regressing is progression. And while you're at it, please tell me all about how swinging my arm would make for a greater experience, a greater depth, to a game.
Again. I'll wait.
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Actually, i agree with what NovaX said. The Wii has lots of potential, but as soon as what i presented above is taken into account, nobody wants to buy a Wii intensive game because that's all they see it as, swinging their arms around, and there's no manly men shooting aliens and driving big cars. The Wii has a lot of potential, i just wish developers would use it. I personally would love more shooters using the motion sensitive controls. I hate having to aim with those shitty analogue sticks.
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Oh yeah. Not like Uncharted basically redefined the action-adventure genre, implementing itself in a pristine way never seen before. It's not like LBP has taken user created content to a new level, incorporated fun like no game in over a decade, and formed a userbase so strong it encompasses people from 4 to 80.
Man, it's not like the 360 has managed to bring players together on a console for online play in a fashion never before seen. It certainly isn't like any of that is true.
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I agree with you here. This generation has done a lot for the industry, but it just seems to me that for every step forward the big names take, they take 1 or 2 steps back. Sure we have online play that is the best in gaming history, but story has taken so many hits lately in the interest of improving graphics, and appealing to the lowest common denominator.
It just seems to me that innovation today means innovation by brute force. Progress is making things faster, and look shinier, and maybe adding some tits. I praise the Wii for at least trying something different. Sure it's cocking things up pretty good, but at least they're trying.
There's nowhere I can't reach.