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So you think that companies could better afford to put out a game that failed when there was a much smaller market, and as such, a much smaller user base to cater to. Back in the day, the number of people buying games was much smaller. If you failed to connect with a prime user base, you were fucked.
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No, I'm saying companies could afford to put out a game that failed when production costs weren't as high as they are these days due to High Definition graphics.
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And then you go on to agree with me that almost no games on the wii actually use the motion controls. :thumbs up:
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There's a difference between a useless gimmick and a feature not being used to it's full potential. All I wrote was in a lot of cases the motion controls are being used a replacement for a button, and in a lot of cases this does work well. The Wii-ports of Bully, RE4 and The Godfather all just replaced the button configuration with a motion-sensing one, but were improved because of it. Now I wouldn't call that utilising the controls to their full potential, but I wouldn't call it just a useless gimmick either.
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Also, you really need to play Wipeout HD if you want to see just how good an HD game can look. HD graphics have nothing to do with art, but nor do they have anything to do with the lack of it. Which undercuts your point about how something must be wrong with the spiffy new graphics.
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My argument was there is very little difference between the PS2 and PS3 apart from spiffy new graphics. The approach to making games is exactly the same, just as it was with the PSX.
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No, slick, that's just not true. Okami pushed the limits of what you could do with graphics on a PS2. Odin Sphere did too. That's part of what made them look so good.
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Exactly, but they didn't do it through realitic high definition graphics, they did it through art style. The Wii can still make fantasic looking games like Mario Galaxy, Wario Land, de Blob and MadWorld without all that expensive horsepower.
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Get a grip. All three of these consoles have dropped the ball in some ways, but please, explain to me the HUGE differences between the NES and the SNES.
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You're right. There wasn't a huge difference between the NES and SNES, just as there wasn't a huge difference between the N64 and the Gamecube, just as there wasn't a huge difference between the Bame Boy and GBA. But then look at the jump from SNES to N64, Gamecube to Wii, GBA to DS.
There's a little bit of a pattern forming here, it's almost as if Nintendo bring out a console that is new and innovative and exciting (NES), they improve on the console in the next generation (SNES). Then they completely change approach for the next generation (N64), then again improve on the console in the next generation (Gamecube). Then yet again completely change approach in the following next generation (Wii). That can't be a conicidence.
Now I really can't find a huge distinguishable difference in approach between the PSX, PS2 and PS3 or even the PSP for that matter. Just a pretty new coating.
Additional Spam:
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Just going to throw this question out there: do you know what evolution means? I'm guessing not, since you just said "It feels like A, not A". I believe the term you're looking for is revolution, and that's not something the games industry needs.
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No, you're right I did mean to write revolution.
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Also also, got to love how everyone points to Wii Sports and Wii Tennis as one of the best examples of what the Wii is capable of. Yep, the first game made for the system as little more than a tech demo is the best the system has been proven to do.
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It's no different to Super Mario brother being one of the finest examples of what the NES had to offer or Super Mario 64 being on the finest example of 3D gaming on the 64. Heck even Halo remains the best game on the Xbox.
This thing is sticky, and I don't like it. I don't appreciate it.