Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[Wii] Super Smash Bros. Brawl. Ver. 214. Gobble Gobble Gobble, Slurp Slurp Slurp
Reply
 
Thread Tools
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Feb 15, 2008, 09:08 PM Local time: Feb 16, 2008, 12:38 PM #1 of 1567
No Smash Brothers thread is safe from stupid discussion. At least we've gotten past the "This character would be awesome" phase.

Jam it back in, in the dark.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Feb 20, 2008, 07:05 AM Local time: Feb 20, 2008, 10:35 PM #2 of 1567
asfhhasfhHSLFLhsflhSFLHsflhSLFHslfhsfldsflhdasg... ! That's idiotic.

There's nowhere I can't reach.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 3, 2008, 01:25 AM Local time: Mar 3, 2008, 04:55 PM #3 of 1567
Audio is 50% of the experience? loooooooooool

This thing is sticky, and I don't like it. I don't appreciate it.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 3, 2008, 04:40 AM Local time: Mar 3, 2008, 08:10 PM 1 #4 of 1567
The best part is that all of you bitching about these minor details are still going to buy the game and love it and jerk off to it. Stop pretending to be some jackass critic.

You're just a kid playing video games. Shut up and play.
The best part is no matter how many times you bitch-slap them with your fancy isults, they're not going to care what you say.

Most amazing jew boots
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 10, 2008, 06:42 AM Local time: Mar 10, 2008, 10:12 PM #5 of 1567
Has anyone already tried if the US version works on PAL with Freeloader or something similar? I'm dying to know whether or not I'll be able to run it that way...
Yeah, I'm also wanting confirmation that it's playable with a freeloader. As soon as it's given the all clear I'll have that sucker heading my way so quick it'll make head spin.

I was speaking idiomatically.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 13, 2008, 06:08 AM Local time: Mar 13, 2008, 09:38 PM 1 #6 of 1567
Originally Posted by Freelance Wolf
P.S. I see this everywhere but I never know what they're for. What the hell do those pieces of paper do???
I'm pretty sure the pieces of paper are stickers.

How ya doing, buddy?
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 22, 2008, 05:30 AM Local time: Mar 22, 2008, 09:00 PM #7 of 1567
Alright this is probably going to seem pretty stupid, and is probably just from me not looking hard enough, but where can I find my friend code? I didn't get it down when it first came up and I haven't seen it since.

FELIPE NO
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 26, 2008, 07:26 AM Local time: Mar 26, 2008, 10:56 PM #8 of 1567
It's my second favourite stage after Pirate Ship.

Also I'll post my friend code just incase someone wants to experiment colossal lag sometime.

0087-2151-9784
Name is Dan, I think.

What, you don't want my bikini-clad body?
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Mar 26, 2008, 11:52 PM Local time: Mar 27, 2008, 03:22 PM #9 of 1567
Hmmm.. I guess I'll have to look into that.

Jam it back in, in the dark.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 7, 2008, 10:11 AM Local time: Apr 8, 2008, 01:41 AM #10 of 1567
Hey guys this is fucking arse online, tee hee Australia connecting to the real worlds servers just doesn't work. I'd post my fiend code but with one hand I can barely play this game at all. :] I still beat the CPU a few times on ultra 64 easy though, because they're all hurdy guh fuh and run right off the edges. When my hand gets better I'll beat you all in the glory of choppy one frame per second online bullshit glory.
I'm assuming you've at least played with Grub, so is it still plenty laggy when playing online with him?

There's nowhere I can't reach.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 7, 2008, 10:04 PM Local time: Apr 8, 2008, 01:34 PM #11 of 1567
Cool. I didn't realise that how the online structure worked.

This thing is sticky, and I don't like it. I don't appreciate it.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 8, 2008, 10:18 PM Local time: Apr 9, 2008, 01:48 PM 3 #12 of 1567
There are fightin' games with little to no lag like VF5 on the 360.
I'm sure the three people that played Virtua Fighter 5 online are absolutely thrilled too.

I am a dolphin, do you want me on your body?
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 9, 2008, 02:11 AM Local time: Apr 9, 2008, 05:41 PM #13 of 1567
What does the size of the userbase have to do with the netcode? If the netcode is shit, it isn't gonna matter if a million people or 20 are online and playing. Shit is still gonna lag and that is the problem with Brawl, the netcode is absolutely atrocious. Given that online play was also one of the big selling points of Brawl, it is unacceptable that it is this terrible.
Notice I didn't mention netcode in my post at all? I agree SSBB is coded horribly in concerns to online, most Japanese games are. Most Japanese developers are inexperienced when it comes to online game as they adopted it much later than western developers.

Also bringing up one example of a well netcoded game, VF 5, is pretty much grabbing at straws. I don't even know if it's an accurate claim or not, I haven't played it. Although it is a fact that many fighting games have horrible lag, few have got it right. And opposed to more traditional fighting games, Smash Brothers is far more complex and I'd assume harder to get running smoothly in an online setting.

I was speaking idiomatically.

Last edited by NovaX; Apr 9, 2008 at 02:14 AM.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 9, 2008, 02:29 AM Local time: Apr 9, 2008, 05:59 PM #14 of 1567
I'd imagine that trying to make a fighting game work online is way more of a pain in the ass than a Racing game or even a FPS. The sheer amount of action in a fighting game is really blistering fast by comparison.
Absolutely. Also I guess this is more relevant to traditional fighting games than Smash Bros, but even limited lag can greatly affect the dynamic of a match. It's pretty much essential to get right to have a decent experience with the game.

Although online modes in fighting games are relatively new when compared to the FPS and Racing genres's. These genre's have had a long time to get it right and I think fighting games are trying to be held to the same standard, which probably isn't the best way to go about it.

What kind of toxic man-thing is happening now?
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 9, 2008, 08:04 AM Local time: Apr 9, 2008, 11:34 PM #15 of 1567
more complex then VF5? Get the fuck outta here. I'm sorry dude, but that is just absolutely wrong. I would be far more hesitant to face a top tier player in VF5 then i would ever be against one of the top tier players of any of the SSB games.

VF5 is a game that is all about precise timing and complex inputs and the fact that they've got it running online with little to no lag says something!
By complexity I didn't mean strategy-wise I meant it more more performance wise. I'm a huge Tekken nut, so I know traditional fighting games offer alot of depth & control with multiple-button combos and precise timing. SSBB offers (as Blah mentioned) upto 4P over just 2P, there are countless variables added in as well, with attack effects, items and stages all contributing. I doubt you could argue that SSBB is alot more hectic than VF. But as I expressed previously, lag has less of an imediate impact on gameplay in SSBB than it would on a game like VF or Tekken.

Quote:
It's not that Japanese Devs aren't custom to online features. It's just that they're lazy as fuck when it comes to coding them and do it in the spirit of EA by half-assing it.
Online gaming culture has been embraced nowhere near as quickly in Japan as it has in the West, but it's definitely shifting towards are wider market. It's been said previously, developers are adding online content to their games because they're expected to. I wholeheartedly agree with this. I'd even argue Japanese developers are adding content to please a more Western audience than the local community.

How ya doing, buddy?
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Reply With Quote
Old Apr 10, 2008, 10:18 AM Local time: Apr 11, 2008, 01:48 AM #16 of 1567
Speaking of SSE, they had an update showing off the story of SSE.
Speaking of SSE, it's today's update.
Speaking of SSE, I didn't really find it boring or tedious as many have. Although it really doesn't pose much more than a play it once scenario. I have had alot more fun with the Classic mode.

What, you don't want my bikini-clad body?
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Super Smash Bros. Brawl. Ver. 214. Gobble Gobble Gobble, Slurp Slurp Slurp

Forum Jump


All times are GMT -5. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.