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GFF Risk 10: The One Where Tritoch Doesn't Win
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nuttyturnip
Soggy


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Old Mar 5, 2009, 10:52 AM #1 of 118
GFF Risk 10: The One Where Tritoch Doesn't Win

Game Over! Araes Wins!

Same rules as the last game, with the following changes:

-Tanks can only be used on states adjoining your territory, with their cost reduced to 10 gil
-Atomic bombs corrected back to 1-4 states
-Start with no money
-Added Ninjas: Roll again on each attack if it fails the first time. Cost is reduced to 20 (from 30), since there's no defensive value now.
-The 3 unclaimed states in the second round may be acquired by attacking them, if they are adjacent to your states.

The Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-Each player starts with 0 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Arms Dealer List:
(10) Tanks: Take over one state on the map that touches one of your states.
(15) Energy Boost: Gain 2 extra attacks for the day.
(20) Ninjas: Roll again on each of your attacks if they fail the first time.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 3 more adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Chart of who owns what, gil, and items

Last updated at the end of the game


Jam it back in, in the dark.

Last edited by nuttyturnip; Mar 18, 2009 at 10:25 PM. Reason: Adding Araes' turn
nuttyturnip
Soggy


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Old Mar 5, 2009, 04:29 PM #2 of 118
I suspect KrelEN defines shortly the same way Rockgamer does.

There's nowhere I can't reach.
nuttyturnip
Soggy


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Old Mar 6, 2009, 04:34 PM #3 of 118
Yeah, I'll give Araes until 10pm to move, then the next person can go. He hasn't logged in since yesterday, so who knows where he's at.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
Soggy


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Old Mar 7, 2009, 08:30 PM #4 of 118
4 Dice Rolls
 Description
Dice
Result
South Carolina #2
1d10
2
South Carolina
1d10
2
Pennsylvania #2
1d10
2
Pennsylvania
1d10
1
First off, I'm annexing Virginia, Ohio, and DC.

I attacked Pennsylvania and South Carolina twice with no success, so I rolled my tanks into West Virginia. The Mid-Atlantic will rise again!

I am a dolphin, do you want me on your body?
nuttyturnip
Soggy


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Old Mar 8, 2009, 02:24 PM #5 of 118
Plarom's attacks against North Carolina and California are void because they aren't adjacent to any of his states. He loses those attacks, and we move into Round 2.

The three remaining unclaimed states (Tennesee, Alabama, Utah) may be attacked just like any other state (meaning they must touch one of your states, and you roll a die for it). KrelEN's up.

I was speaking idiomatically.
nuttyturnip
Soggy


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Old Mar 8, 2009, 04:04 PM #6 of 118
Since Rockgamer's currently going to be a Warlord if he makes it to his turn with his states intact, do unaligned states like Tennessee count towards the total money he would gain if this happens, or do they count as having no money?
They count as having no money. I suspect that KrelEN and Hawkeye will be dealing with the whole Warlord thing anyway.

What kind of toxic man-thing is happening now?
nuttyturnip
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Old Mar 9, 2009, 07:27 AM #7 of 118
You just don't have the proper weaponry to deal with spud-based defenses.

FELIPE NO
nuttyturnip
Soggy


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Old Mar 9, 2009, 08:33 PM #8 of 118
Sorry Tritoch, it's a national monument, and per Wikipedia (and my grade school geography):
Quote:
The Four Corners is a region of the United States consisting of southwest Arizona, northwest Utah, northeast Colorado and southeast New Mexico. The name comes from the Four Corners Monument, located where the four states touch — the only location in the United States that is on the boundaries of four states.
THREAD TITLE CONFIRMED

What, you don't want my bikini-clad body?
nuttyturnip
Soggy


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Old Mar 9, 2009, 10:33 PM #9 of 118
Don't you people make me call Dr. Phil.

Jam it back in, in the dark.
nuttyturnip
Soggy


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Old Mar 10, 2009, 08:23 AM #10 of 118
4 Dice Rolls
 Description
Dice
Result
Michigan
1d10
2
North Carolina #2
1d10
2
Pennsylvania
1d10
10
North Carolina
1d10
4
There's no need for a threadsplit. Nothing like some drama to keep things interesting.

Now it's time for me to make my move. I'll attack North Carolina x2, Pennsylvania, and Michigan. God these dice suck.

There's nowhere I can't reach.
nuttyturnip
Soggy


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Old Mar 11, 2009, 01:21 PM #11 of 118
KrelEN's got about 6 hours to make a move.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
Soggy


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Old Mar 11, 2009, 05:30 PM #12 of 118
Just to let everyone know, Tritoch and I are taking a little road trip starting tomorrow. I'll be around first thing in the morning and the evening, but I won't be able to update during the day. I'll be back to normal on Sunday.

I am a dolphin, do you want me on your body?
nuttyturnip
Soggy


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Old Mar 11, 2009, 06:41 PM #13 of 118
Think there's a miscount with my gil in the spreadsheet. The way I count, I've got:

0 Start
+ 3 Annexed Gil
+ 3 Successful Attack Gil (+5 now)
+ 4 Defense Gil
+ 10 Turn Gil

Perhaps I'm missing something.
You're totally right, I forgot to give out the daily 5 gil to each player at all this game, which technically means that everyone is owed 10 gil. Starting next round, I'll give it out. If I gave everyone the back money they're owed, we'd likely see a bloodbath.

I was speaking idiomatically.
nuttyturnip
Soggy


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Old Mar 12, 2009, 06:51 AM #14 of 118
6 Dice Rolls
 Description
Dice
Result
Michigan
1d10
10
Indiana
1d10
8
Delaware
1d10
9
New Jersey
1d10
7
New York #2
1d10
6
New York
1d10
2
EDIT: Shit, I had to do a double take there, as I thought I was screwed. Nutty, you still have West Virginia listed under Dullenplain in the spreadsheet even though you used your tanks to take it over back during your first turn (which the map accurately reflects).
Sorry about that; I'll try to be more careful.

I'll begin by attacking New York x2, New Jersey, and Delaware. Then I shall use my Energy Boost to take out Indiana and Michigan. Finally my luck has turned; I don't even have to use my Tanks to finish off Plarom.

EDIT: I remembered to give everyone 5 gil as well, now that the next round has started.

What kind of toxic man-thing is happening now?
nuttyturnip
Soggy


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Mar 2006


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Old Mar 12, 2009, 08:23 PM #15 of 118
My shit feels remarkably unwrecked.
That's because Rockgamer took it all.

Also, I updated KrelEN's gil since he's a Warlord.

FELIPE NO
nuttyturnip
Soggy


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Old Mar 13, 2009, 09:18 PM #16 of 118
6 Dice Rolls
 Description
Dice
Result
Louisiana
1d10
1
Arkansas
1d10
8
Mississippi #3
1d10
3
Mississippi #2
1d10
5
Mississippi
1d10
4
Tennessee
1d10
6
Time to hop aboard the Turnip Train.

I'll begin by attacking the unoccupied Tennessee and Mississippi 3 times.

Seeing as that failed, I'll use an Energy Boost and attack Arkansas and Louisiana.

Louisiana stubbornly refuses to fall, so I'll use my one Tank and purchase another Tank to take Louisiana and Mississippi.

I've also given everyone their 5 gil for the next round.

What, you don't want my bikini-clad body?
nuttyturnip
Soggy


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Mar 2006


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Old Mar 13, 2009, 10:27 PM #17 of 118
Updated Hawkeye's gil with 8 extra Warlord bonus (KrelEN only had 3 to give).

Jam it back in, in the dark.
nuttyturnip
Soggy


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Mar 2006


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Old Mar 14, 2009, 07:30 AM #18 of 118
Updated Araes' gil, since somehow he became a Warlord with his Northeast states.

There's nowhere I can't reach.
nuttyturnip
Soggy


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Level 52.11

Mar 2006


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Old Mar 14, 2009, 10:22 PM #19 of 118
6 Dice Rolls
 Description
Dice
Result
Nebraska #3
1d10
2
Colorado
1d10
7
Nebraska #2
1d10
3
Nebraska
1d10
3
Kansas #2
1d10
10
Kansas
1d10
2
Confirming trade of Arkansas to Rockgamer for Oklahoma.

Attacking Kansas x2 and Nebraska x2.

Since that didn't go as well as I would have hoped, I'll purchase an Energy Boost and attack Colorado and Nebraska again.

Since Nebraska refuses to fall, I'll use a Tank against it.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
Soggy


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Old Mar 15, 2009, 07:49 PM #20 of 118
Yes, that includes your Warlord bonus.

I am a dolphin, do you want me on your body?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


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Old Mar 16, 2009, 05:29 AM #21 of 118
4 Dice Rolls
 Description
Dice
Result
Pennsylvania
1d10
6
West Virginia #2
1d10
3
West Virginia
1d10
2
Ohio
1d10
10
Time to launch my final assault as well.

I'll attack Ohio, West Virginia x2, and Pennsylvania.

This game is drawing to a close. We'll go 2 more turns to give Hawkeye and Araes a chance to battle it out for first place. I've adjusted the gil to include the daily 5, and Warlord payouts for Hawkeye and Araes both.

I was speaking idiomatically.
nuttyturnip
Soggy


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Old Mar 16, 2009, 01:10 PM #22 of 118
(Or I could just be reading too much into it and you're just giving it to Araes now because you're lazy)
This. Hawkeye's turn is up, so of course he gets the Warlord bonus. Araes comes next, and I don't see any way that Hawkeye could stop him from being a Warlord, so I went ahead and gave him the bonus.

What kind of toxic man-thing is happening now?
nuttyturnip
Soggy


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Mar 2006


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Old Mar 18, 2009, 07:36 AM #23 of 118
Since this game is winding down, what's your secret Hawkeye?
Maybe it's attacking out of turn, since it's Rockgamer's turn at the moment. Hawkeye's last post doesn't count.

FELIPE NO
nuttyturnip
Soggy


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Old Mar 18, 2009, 09:11 AM #24 of 118
Bah, I don't really care, I'm just sticking to protocol. Doesn't mean I won't attack you.

I suspect Araes has intentionally kept it so that he shares borders with as few people as possible. I should have focused more on oppressing him early on, instead of finishing off Plarom.

What, you don't want my bikini-clad body?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


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Old Mar 18, 2009, 01:24 PM #25 of 118
4 Dice Rolls
 Description
Dice
Result
Maryland
1d10
1
Virginia
1d10
7
Kentucky
1d10
10
Tennessee
1d10
1
I think I'll attack Araes, just out of spite.

Attacking Tennessee, Kentucky, Virginia and Maryland. Alas, Maryland remains in the hands of the infidels.

I've updated the gil with daily and Hawkeye's Warlord bonus. I'll give Araes his bonus later in case Rockgamer happens to defend. You both have plenty of gil for this final turn, so have at you!

Jam it back in, in the dark.
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