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GFF Risk 9: It's About Time
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nuttyturnip
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Old Feb 26, 2009, 11:20 AM #1 of 79
GFF Risk 9: It's About Time

2 Dice Rolls
 Description
Dice
Result
Atomic Bomb on Montana
1d4
3
Kansas
1d10
1
Game over, Tritoch wins!

GFF Risk 9 is now underway. Quick notes:

-Each player starts with 20 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may annex 3 additional states anywhere on the map this round (this does not count as an attack, it’s a freebie)
-Each player gets 4 attacks per day, and unlimited item usage.
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Since we have a couple of new players, here’s an overview of the rules. If you have any questions, don’t hesitate to ask.

Other Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Arms Dealer List:
(15) Tanks: Take over one state on the map.
(15) Energy Boost: Gain 2 extra attacks for the day.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


Turn order: Rockgamer, Tritoch

Chart of who owns what, gil, and items

Last updated after Tritoch's turn


Jam it back in, in the dark.

Last edited by nuttyturnip; Mar 2, 2009 at 12:54 PM. Reason: Game over
nuttyturnip
Soggy


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Old Feb 26, 2009, 11:44 AM #2 of 79
Assuming that annexing empty states isn't considered attacking out of turn, I hereby annex Maine, Florida, and South Carolina.
Sorry, all actions are done during your turn. You'll have to wait.

There's nowhere I can't reach.
nuttyturnip
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Old Feb 27, 2009, 08:38 AM #3 of 79
Rock has until 11:30 (my time) to do something, then Tritoch can play. Rock said something in the Testing Forum about having a paper due yesterday, but he knew the game started today and could have at least checked in.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
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Old Feb 27, 2009, 01:08 PM #4 of 79
Still your turn Rock, yes. I'll update the chart when I get back from lunch, and Tritoch is ready to go whenever he feels like it.

I am a dolphin, do you want me on your body?
nuttyturnip
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Old Feb 27, 2009, 03:14 PM #5 of 79
4 Dice Rolls
 Description
Dice
Result
South Dakota
1d10
7
New Jersey
1d10
1
New York
1d10
3
Illinois
1d10
6
I shall annex North Carolina, Missouri, and Pennsylvania.

It's too soon to try to wipe anyone out, so I'll try to spread the love around by attacking Illinois, New York, New Jersey, and South Dakota.

EDIT: Rockstopped

I was speaking idiomatically.
nuttyturnip
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Old Feb 27, 2009, 08:54 PM #6 of 79
I feel it prudent to point out that no one has successfully taken any of Rockgamer's states, though many have tried. Not that I'm suggesting anything...

On a serious note, after this round, there will be 2 unoccupied states left, and we need to get them in play somehow. In games past, it was first come, first served, but that won't work here (let's not give Rock more land). I have 2 proposals:

1. Each territory costs 20 gil, and can be purchased when your turn comes around (if it's still available).
2. The territories would be given free of charge to whichever player finishes last at the end of the first round.

I'm leaning towards option 2; what do you guys think?

How ya doing, buddy?
nuttyturnip
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Old Feb 27, 2009, 09:03 PM #7 of 79
Or I suppose I'm overlooking the obvious Option 3, which is to have people roll dice for them like any other state. I still like Option 2 better, though.

Most amazing jew boots
nuttyturnip
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Old Feb 27, 2009, 11:33 PM #8 of 79
I can't count. I just realized there will be three states free tomorrow (I forgot to list Virginia as free). At this point, Tritoch is guaranteed to be last with 3 states (and KrelEN can't attack him directly), with KrelEN most likely with 5-6. How about Tritoch gets 2 states, and KrelEN gets the last one, unless he does spectacularly well tonight?

What, you don't want my bikini-clad body?
nuttyturnip
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Old Feb 28, 2009, 01:03 AM #9 of 79
Let's make the decision after KrelEN takes his turn.
Definitely.

Jam it back in, in the dark.
nuttyturnip
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Old Feb 28, 2009, 10:58 AM #10 of 79
You can attack other states, either next to Washington or the states you just annexed. You've got 3 more attacks.

There's nowhere I can't reach.
nuttyturnip
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Old Feb 28, 2009, 11:23 AM #11 of 79
Sweet Jesus, 4 for 4. I'd celebrate that Rockgamer has finally met his match, but you took one of my territories too.

Time for Round 2. Tritoch is in last place with 3 states, so he may annex 2 unclaimed states when his turn comes. Hawkeye, second to last with 5 states, will get the remaining unclaimed state.

No more safety net. Players can be knocked out of the game starting now.

How ya doing, buddy?
nuttyturnip
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Old Feb 28, 2009, 03:03 PM #12 of 79
4 Dice Rolls
 Description
Dice
Result
Utah
1d10
1
Tennessee #2
1d10
10
Tennessee
1d10
3
Ohio
1d10
8
Time to expand the Turnip Empire.

I attacked Ohio, Tennessee, Tennessee again, and Utah. Damn Mormons have good defenses. It's tempting to nuke something, but I'll hold off for now.

Also, I went ahead and credited West Virginia to Hawkeye.

I am a dolphin, do you want me on your body?
nuttyturnip
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Old Mar 1, 2009, 11:30 AM #13 of 79
Technically, I think the A-bomb is only supposed to give you the original state and up to three others, but my wording in the description was vague (so you'd only get Illinois and one other). I cut and pasted from my last Risk thread, and I see it differs from what's in the Wiki. Your move stands, and at least for this game, the A-bomb works like Krelian interpreted. Not like you'll be a Warlord for long anyway.

I was speaking idiomatically.
nuttyturnip
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Old Mar 1, 2009, 02:25 PM #14 of 79
As much as I hate to point this out, I don't think you can take Wyoming with that since it isn't connected to Nevada. You'll have to take Oregon.
It's connected to Utah and Idaho. Adjoining means all states have to touch, but they don't all have to touch the original state.

What kind of toxic man-thing is happening now?
nuttyturnip
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Old Mar 1, 2009, 02:27 PM #15 of 79
I assume you're making one more attack before I update the charts?

FELIPE NO
nuttyturnip
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Old Mar 1, 2009, 02:30 PM #16 of 79
You attacked Kansas twice and New York twice, then Connecticut. An Energy Boost gives you 2 extra attacks, so you should have one left.

What, you don't want my bikini-clad body?
nuttyturnip
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Old Mar 1, 2009, 03:53 PM #17 of 79
Clearly there are some balance issues to be worked out before the next game.

Jam it back in, in the dark.
nuttyturnip
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Old Mar 1, 2009, 04:03 PM #18 of 79
Maybe start us with a bit less gil and fewer attacks with prices on nukes raised to 40-50?
Or we could just ban Team Devin from future Risk games.

How ya doing, buddy?
nuttyturnip
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Old Mar 1, 2009, 06:37 PM #19 of 79
Yes, some modifications are most definitely needed. Here's what I'm thinking:

-Tanks can only be used on states adjoining your territory, with their cost reduced to 10 gil
-Atomic bombs corrected back to 1-4 states
-Start with no money
-Bring back Ninjas: Roll again on each attack if it fails the first time. Cost would be reduced to 20 (from 30), since there's no defensive value now

What do you guys think? I had planned to wait a bit before the next game (maybe run a Scrabble game), but if you all are ready to go again, we could start a new game after the three Warlords go a few rounds.

EDIT: Chart and map updated, including Rockgamer's Warlord status. For the sake of putting this game out of its misery, the game ends in two rounds.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
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Old Mar 2, 2009, 12:54 PM #20 of 79
There's really no point in having the final round. KrelEN's wiped out, and there's no way Rockgamer could take 1st place. Should I start signups for a new game, or should I give it a rest?

I am a dolphin, do you want me on your body?
nuttyturnip
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Old Mar 2, 2009, 04:39 PM #21 of 79
Signup thread created.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > Play-by-Post Board Games > GFF Risk 9: It's About Time

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