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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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Hotobu
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Old Nov 26, 2008, 03:21 PM #1 of 514
I'm hoping character tiers aren't going to be the thing to look out for in this game. Viscant stated a while back on HVO or SRK (can't remember which) that character match ups were going to become more prevalent once players got a better grasp of the game. Also, the console exclusive characters will change the game dynamic from what the arcade has now, and I'm hoping Evolution adopts the console version, but we'll have to see what larger venues like SBO/Tougeki adopt as well.

Guile was stated to be pretty poor by Justin Wong...
Tiering has and always will be prevalent in fighting games. It's just the natural order of things. You'll have the occasional person who turns a character thought to be lower tiered into a beast (i.e. Hugo, and Remy in SF3), but with fighting games having so many mechanics involved these days it's hard for a select few not to simply be better than the rest of the pack.

As for Guile well that sucks. Fighting games usually tend to undergo changes from arcade to console release so maybe that wont be the final case or he just hadn't gotten used to the system, but I like Guile as well. I don't want to be handicapped when I pick him.

Jam it back in, in the dark.
Hotobu
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Old Jan 4, 2009, 07:34 PM #2 of 514
I have to thank you for posting that. I know that SF: The Movie is the unwanted stepchild of the series, but there's something about the no rules, NO HOLDS BARRED! juggles in the game that makes it my guilty pleasure.

The comp I had before this one wasn't able to run it well so I had to give it up, but I'm quite sure the one I have now will handle it quite well. I'll have to hunt it down.

As for this game the more I've seen the more impressed I am. When the first pictures came out all I could do was hang my head in shame, but I've come full circle. The only problem now is control. I don't have the facilities to set up an arcade stick properly so I'll still have to use a gamepad.

[I'm going to search right after I make this post] Would any of you know of a good way to use a PS1/2 (hell even 3 if necessary) controller on the 360? Even if I have to crack a 360 controller open and re-wire it I'm willing to do that. As much as I like HD remix I had to give it up because of the myriad of matches I lost due to controller problems. I can't have those issues with SFIV.

(Sagat's eye-patch was so broken)

edit:

Well I did a quick search and found this

It looks to be pretty good, but the price is kinda steep. with shipping it's about $75

Although I didn't want to buy a stick, I do have an old MAS stick for the PS1/2, and everyone in-the-know knows that those fuckers were the real deal as far as arcade sticks go, so if I should decide to try and use one I can do that as well.

Allthough I'm not much of an FPS player if I decide to pick up one it'd be an advantage to be able to use a keyboard and mouse.

The only drawbacks as far as I can tell are first and foremost the price. Furthermore you HAVE to use a wired controller in order to initialize it (which is understandable as Xbox 360 controllers are encrypted. Plugging in the wired controller bypasses that). I have a wired controller so this isn't a problem. And if you want to use a headset you have to go through the wired controller... again not much of an issue.

It's expensive, but I think I'm sold.

There's nowhere I can't reach.

Last edited by Hotobu; Jan 4, 2009 at 07:58 PM.
Hotobu
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Old Jan 4, 2009, 08:14 PM #3 of 514
Well that would be great... if I actually had a PS3. On top of that with Live's larger userbase, and better infrastructure chances are the population for challengers is gonna be better there anyway. As for the pads coming out for SFIV, that's just the problem. They're coming. I'd like to get some play out of HD remix before everyone jumps ship to SF4 (although I'm pretty sure it'll always have some comp.). In addition to that the jury is still out about their quality, and quite frankly as far as gamepads go the PS1/2 is still my all-time favorite (Yes even over the Sega Saturn's stock control), so no matter how good they are they ain't gonna top that as far as my fingers are concerned.

Lastly, what's HRAP?

This thing is sticky, and I don't like it. I don't appreciate it.
Hotobu
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Old Jan 4, 2009, 10:19 PM #4 of 514
The repetition does make it funny, but it raises a very important question. Exactly what is the timing for ultra reversals?

If it's like previous Street Fighters you basically had to have been doing your super when your opponent's goes off. If you were aware enough, you could remember where you were in the motion, and finish it quickly for a counter. I'm guessing that's the same thing here.

I'm a Guile player myself, and that airthrow shit (while comical) is gonna be a main tool for me when I go online.

I am a dolphin, do you want me on your body?
Hotobu
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Old Jan 5, 2009, 01:00 AM #5 of 514
Oh, btw is there a good official movelist yet?

I'm curious to see whether or not HD Remix had any influence on the game as far as some moves go. I know that part of the challenge for Zangief was getting those 360's down, but It is refreshing to see how simplifying his moves encouraged people to play as him.

I was speaking idiomatically.
Hotobu
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Old Jan 5, 2009, 05:36 AM #6 of 514
Hell I remember when he released that video over at Fighters.net. I STILL have it saved on my computer.

As for the arcade sticks I thought I made it clear that my interest was primarily in gamepads, and thus I was referring to the SFIV gamepads. Furthermore as I said I have a Mas Stick... so 2 birds. One stone.

What kind of toxic man-thing is happening now?
Hotobu
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Old Feb 16, 2009, 11:10 AM #7 of 514
Strange I could not find that option, I will have a look tonight again... And sorry that I already have the game
You have to complete the game with one character first.

FELIPE NO
Hotobu
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Old Feb 18, 2009, 02:03 PM #8 of 514
Not to sound like an elitist, but why do you all even care about playing Seth? This isn't 1994 where due to a possible lack of competition you may play through the game on hard to keep polished. There's a plethora of people waiting on live, and the netcode for this game is fantastic. If you're trying to unlock everyone just throw the game on easiest 1 round and do it that way. Playing a CPU boss these days just doesn't make sense to me.

Quote:
It took me over an hour and a half to beat Akuma last night on HD Remix.
The CPU on all incarnations of ST was known for being the cheapest AI EVER. Couple that with the fact that Akuma is boarderline broken and I wouldn't feel to bad if I were you.

What, you don't want my bikini-clad body?
Hotobu
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Old Feb 18, 2009, 10:44 PM #9 of 514
Anyone else having issues connecting to ranked matches, or is that just me? Maybe 1 in every 15-20 attempts gets me in. Occasionally, (maybe 1 or 2 out of those 15), it says lobby full, but otherwise just gives a generic error message of "CAN NOT PLAY".
Could be two things. #1 check your NAT type to make sure it's open.

#2 The game just released and is an immense success. Chances are by the time the search completes and you go to connect someone has beat you to it and the session started.

To alleviate the problem just create your own match and let people come to you.

Jam it back in, in the dark.
Hotobu
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Old Feb 21, 2009, 08:51 PM #10 of 514
LOL! That was painful to watch, but I guess that's what you get from a local GS tourney. I like that they're holding an event like this though. It only serves to help SFIV and the fighting game community and the long run.

How ya doing, buddy?
Hotobu
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Old Feb 22, 2009, 08:07 PM #11 of 514
This game has definitely lived up to and surpassed the hype for me. It's been a while since I've had a competitive fire for any fighting game (like a decade with SFA3). Right now I'm still a bit rusty and it's been ages since I've used a stick, so I'm still getting back up to speed. I have yet to work in FDAC'ing into my game so I'm sticking with some basic characters until I feel at home with the game's systems and my stickwork.

Why doesn't everyone post up a brief SFIV profile? I'll start it off.

Mains: Chun-Li, Zangief, and Bison.
Win Rate: 76% (128-40)
Longest Streak: 21
BP: 1822

BTW my GT is Scheswalla

This thing is sticky, and I don't like it. I don't appreciate it.
Hotobu
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Old Feb 23, 2009, 10:20 PM #12 of 514
Does skill match work for any of you? Everytime I try to search for someone equal or better the search system shits itself.

I am a dolphin, do you want me on your body?
Hotobu
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Old Feb 24, 2009, 09:50 PM #13 of 514
One of the reasons I still want to learn Rufus, or someone other than the normal characters, is because it appears a lot of people have no clue how to deal with anything out of the normal. Gen I'm sure is going to CRUSH for a while as long as you bother to learn him. I haven't even fought OR unlocked him yet so I have no idea what to expect fighting him. I'd probably lose.
That piggybacks off of what I tell people when they ask "should I pick Ken/Ryu to start with? I'm new." The problem is that while they have a quasi simple strategy and easy to execute moves they're just way too common. People know what to expect from them. While your Rufus strategy is a good one in terms of just getting wins it's not really making you better. You're just playing off of people's ignorance.

This is also why I tend to get a lot of wins with Chun-Li. I have to believe I'm singlehandedly teaching the Live! community that her ultra hits from full screen and passes through fireballs. When I get Ultra meter I can give you almost 9:1 odds that if I jump away to full screen and wait they're going to toss a fireball and they're going to eat a free ultra. Unless I feel like showing people up with that, or actually need the round I tend to not even try to land it this way because it's basically like handicapping my opponent and that isn't helping me get better... Although I wont bait it I'll definitely punish with it if someone gives me the opportunity.

The funny thing about Ken, and to a greater extent Ryu is that they aren't basic characters anymore. Unless someone's braindead or just hyper aggressive you're never going to land their ultras. The most reliable way with Ryu you need to be able to FADC into it and this is far from a beginner strategy. You can also land it after you trade a DP with a jump in, but this is situational and not 100% player dependent. A well played rushdown Ryu is very difficult to handle.

I was speaking idiomatically.
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