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[PS3] Cooking Guide: Can't Decide What To Eat? PROTIP: THIS IS THE MGS4 THREAD
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Cel
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Old Apr 30, 2006, 03:34 PM Local time: Apr 30, 2006, 12:34 PM #1 of 1533
Btw, to an earlier post I read, you're not alone. The only true MGS to me is the first one for playstation, after that, part 2 started getting corny and more confusing than it really needed to be, MGS3 was just one big piece of garbage, Hideo is just like Lucas, he may be able to come up with good ides, but he can't write a script worth a shit. About 90% of the lines AND character names were so horribly corny, that I had to put the game down. I was actually waiting for MGS4, but now they make him look old and you're all saying it's supposedly something about his clone thing, but then otacon is also old, so that doesn't really say anything to me.

I've gotten in arguments before about this, it's fine if you guys like MGS3 and still love it, but I couldn't get past the fact that the main bosses' names started with "The" and ended with some retarded word. I don't think even the japanese language could've saved it from making me disgusted.

We'll see how MGS4 goes, but as far as i'm concerned, he doesn't even want to work on MGS games at all, he even said so himself, that he wanted to finish off the games, but then he keeps making them on cliffhangers, so that's his own fault. If he really wants to move on, he should at least let someone else work on it, instead of butchering up the story.

my 2 cents, and my opinion alone.

Jam it back in, in the dark.
Cel
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Old Apr 30, 2006, 11:52 PM Local time: Apr 30, 2006, 08:52 PM #2 of 1533
Originally Posted by Pietak
Hell, okay, you're entitled to your opinion. Some of your reasons are a little valid, but I'm going to have to dissagree to your view using logic.

As it is, you begin with the argument, "part 2 started getting corny and more confusing than it really needed to be." That's really not true at all, in fact, MGS2's storyline is not complicated in the least bit if time is taken out to understand what is said in the codec conversation of GW's Colonel Cambell. That 30 minute or so conversation outlines the exact plan of the S3 program with quite a lot of detail.

Secondly, your argument for MGS3 is put as, "MGS3 was just one big piece of garbage." Well, that's fantastic, but you give not a single bit of evidence toward the significance and causes of what makes the game a "pice of garbage." All you ever state is the fact that the enemy bosses have "retarded names". Okay, fantastic, ever heard of codenames? I can't give you any other explaination other than the fact that they're just other ways of saying 'echo' 'bravo' or the sort, christ, it may even be the victim of an iffy Japanese to English translation, but that's even doubtful.

I really have no other way to completely prove your argument false now, so I'll just leave the discussion open then.
Well yeah, they are code names, but it's just that they weren't all original like in the rest of the games. They're all part of the same squad sure, but so were the others in part 1 and 2, it's not so much that I completely despise part 3, it's just that I noticed a lot of iffy things as soon as I started playing it. For example:

Voice Actors: it seemed like David Hayter was losing his touch, and his voice started sounding a little too forced, and you could almost hear his "real" voice behind the acting. Other actors also over-acted their parts, I really love Ocelot but some parts and lines he was given just.. made him out to be like one of those douche bags that hang around DDR machines and start 'shadowing' as they call it.(And by that, I mean his mannerisms) It was funny that he dropped his gun when he started flipping it in his hand, at least it showed that he wasn't all 'that' just yet. But then his little 'roar' to call on his squad really made me laugh cuz it sounded so damn lame, especially since I didn't know what it was for at first. (finding out what it was after, really made no difference)

Script: So it doesn't seem to be all his forte and he's not as bad as Lucas, so that may have been a bad comparison, he does have some good lines. But jesus, at the beggining of the game when Snake talks to The Boss, she just.. oh god... she goes on ranting about what it is to be a soldier... it's like... listen up 'hoe', we already know what it is to be a soldier, it's only been pounded into us the past 2 games, plus you're not talking to a f'ing n00b, you're talking to THE snake, even on part 3 he's revered as a great soldier, so why the hell do we even need that speech from her? I complain because it went on for far too long and it was unnecessary to begin with. See what I mean? if you look back at a couple of things, you'll know what i'm talking about.

About part 2: Yeah it made some sense, and sure they explained it, but it wasn't feasible. I didn't say "SURE! that's awesome", it was more like.... "*vomit*". They pretty much ruined a couple of things about the story:

A) They made part 1 to be completely insignificant of a story and more of a "prelude" of things to come.

B) Liquid living in ocelot's arm. I have nothing to say, this is the stupidest idea, I don't care what explanation he can come up with. I don't care if it's an act of god, I don't care if liquid is a damn robot, I don't care if they make it make sense, because it's just a really stupid idea. He shouldn't have killed liquid if he liked him that much, now he wants to bring him back as a damn arm, that's great. Nuff said.

C) Metal Gear Ray is supposed to be SO much more powerful than Rex, yet they managed to destroy one. Sweet, k. Now a shit load more come out, one after another, awesome battle, sweet background, it was great. Yet ... hold on a second, that makes out Rex to be a piece of shit, Raiden doesn't just kill MGR, he kills like 20 of them. That really makes any metal gear out to be a piece of crap, main character or not, they really need to give some props to the machine from which the game derives it's name from.

D) Vamp is an example of something corny done right. He didn't make sense with his whole ... vampire crap in a very unusual setting, but his personality and background, and voice totally made up for it. And he's also like the only character they didn't make an action figure out of. Funny eh?

E) MGS1 > MGS2 Final Battle. The music is so anti-climatic in the end, I didn't even know I was at the last battle, I loved the gameplay, and holding a katana, there's no better weapon in my little world, but the music is all ... blah, techno-ish and anti-climatic, it sounded like something from another game, like a mid-boss music, so blah.

In the end, I just weigh overall what the game as a whole has to offer and not exactly the series. I know MGS3 has an awesome final battle music and setting, and that's how it should be, cinematic, climatic and a soundtrack worthy of recognition. It's too bad the rest of the game falls short with their un-original enemies that came out of the Ginyu force or some equally annoying power ranger squad. What's worse is that they have such shallow stories, they don't even compare to any character from part 1 or 2, it's a shame really but that's what I liked so much about MGS, is that even enemies in this story aren't really enemies sometimes, they have their own reasons for fighting and you can see their side of the story and actually feel sorry for them. But Snake in the end has to face off against them because it's the path they've chosen, or whatever, etc. Sniper Wolf anyone? Psycho Mantis?

Yeah, so anyways. That's why I think MGS3 is garbage and MGS2 is corny and disgracing. Yet I bought all the action figures to part 2. I like 'em all to some degree, but I can't agree when someone says "they keep getting better", because they're not. They retain some key values, but they disregard the rest of the elements that make it a good game, ALL around.

You don't have to agree with me, and i'd love to hear your opinion on some of the things I've complained about, i'm not being sarcastic either, I just wanna see what others think and if it bothered them at all. Let me know what you think.

There's nowhere I can't reach.

Last edited by Cel; Apr 30, 2006 at 11:59 PM.
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Old May 1, 2006, 02:31 AM Local time: Apr 30, 2006, 11:31 PM #3 of 1533
Originally Posted by Kurado
I didn't bother to read through every chunk of your careful analysis and breakdown of MGS2 and the series prequel, MGS3. That said, I've probably missed out on some more inconsistencies in your review. This, however, caught my eye and I couldn't help but to be a little fag about it (oh shaaaame on me).

The Ray units Raiden destroyed were all mass-produced copies of the prototype Ocelot stole two years before. They were meant to be used as "soldiers" to protect Arsenal Gear and lacked the optimum firepower a full-sized Ray had. In addition, they were designed to take down other Metal Gears. Rex was never a particularly powerful machine on it's own (well, in mecha terms), but it's biggest strength came in it's nuclear payload.

I'm done being a nerd for now.
Well that explains that part, at least it makes a little more sense now.

Originally Posted by Keym
Oh man. George Lucas? It's a freakin videogame, not a movie. If you don't like it, don't play it. Or... don't "watch" it in your case, I guess.
There's a reason why at the end credits of every game out there they credit someone with the title of "director".

Both movies and games have scripts, both have camera angles, both have acting supervision, both have animators, special effects, music coordinators, and it's all decided by one man alone in the end. The Director. heh, that should've been a secret boss in MGS3 huh? and when you beat him, he should die yelling in an echoey voice -
"Cut cut cut cut..."

And about not playing it, thanks for the suggestion, already way ahead of you.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Cel; May 1, 2006 at 02:37 AM.
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Old May 1, 2006, 04:01 AM Local time: May 1, 2006, 01:01 AM #4 of 1533
Originally Posted by Mobius One
::joins argument to clear some stuff up::


The "corny" bosses of MGS3 were intentionally de-emphasized in order to highlight the story of Snake and the Boss.
This was never stated as a fact, I dunno where you got that, that sounds more like your opinion.

Originally Posted by Mobius One
No, he chaged his voice on purpose to sound different from Solid Snake's in order to emphasize Big Boss as a seperate character. That's fine if you don't like it, but few people had any problems with it.
This also sounds like your opinion, mainly because there is no difference in the voice actors for the japanese version -and- he sounds the same in japanese.
Originally Posted by Mobius One
What's your point here? You're giving reasons why you like Ocelot. Yes, the "meow" thing was wierd, but it's not that big a deal. You do know that Ocelot was a CIA agent (or rather an agent of the Philosophers) sent to ensure that Snake completed his mission right? Yet he had to appear like he was working for Volgin, thus much of his odd behavior durring the game is explained as his attempt to balance his duty with his role (like when he pulls a gun on Volgin).
I'll agree with you on this, I do like Ocelot, but he just acted like a goof-ball more than half the time, except at the end.
Originally Posted by Mobius One
You know you can skip the radio conversations right? At that point in the game Snake was still young and had far less experience than the Boss. Since the Boss was his mentor it's only natural that she try to teach him things. And it wasn't that long, you just seem impatient. Long dialogue has been part of the series since the first game, you should be used to it by now. It's not like the Boss' speeches were pointless. The initial conversation was there in order to clue us in to Snake's relationship to the Boss. And did you just call the Boss a "hoe"? She kicked Snake's ass more than enough times durring the game to earn at least a bit of respect from the likes of you.

If those are your only reasons for hating MGS3, then those are pretty weak.
*shrug*, I'm not one to skip the conversations unless i've already beaten the game. I stand my ground on this one, they just need to not add redundant information. Regardless of it being a prequel, it's obviously apparent snake is not in basic training anymore.

I called her a 'hoe', :eyebrow: so what? bitch bettah recognize.

Originally Posted by Mobius One
Well MGS2 was intentianally absurd. The series takes alot of inspiration from those absurd 80's action movies (like Escape from New York for example), so Kojima attempted to emmulate their style. But there's another reason for it's absurdity: it's postmodern. Postmodernism is all about decayed reality. Basically nothing is real anymore, we live in a time when we are surrounded by the false. MGS2's absurd and unfeasable things fit into this theme because they are meant to be "too unreal", in other words, the events of the game are events that could *only* happen in a game. Since Raiden was intended to be the quintessential "videogame personality" (his character arose from Kojima's thought of "I wonder what videogame characters are like when the game is not being played".) Even Raiden is not real. The various wierd and unfeasable things in the game were all there in order to highlight that it is not real and could not happen. If you don't like it, that's fine. Just know that it was all there for a purpose.
Yup.

Originally Posted by Mobius One
As far as your "A)" goes, MGS2 didn't really make the first game out to be insignificant. What it did was show us that MGS1 was only a small episode in a larger picture. MGS2 didn't make MGS1 any less great, and if you think it did then I have no idea where you get that from.
The fact that they at one point or another say that everything was planned since shadow mosses, makes all the elements of MGS1 turn out to be in vain. They could've just left it alone, but then he has to bring this whole "what's real?" bullshit and ruin it. Thanks for the psychological storytelling, i'll stick with MGS1, that's where the series ends for me.

Originally Posted by Mobius One
Well that's fine if you think it's stupid, but I don't. It's probably some sort of biochip in Liquid's arm containing a construct of Liquid's mind, that's my hypothesis at least. The series has many Cyberpunk themes, so this explanation would fit the series well. But there could be other explanations. The cause *could* be supernatural (though I doubt it since Kojima said he will explain it all in MGS4, and simply writting it off as a supernatural cause would be the easy way out, and Kojima doesn't take the easy way out), but one of the great things about the MGS series is the ambiguity between supernatural sources of the various character's powers and technological causes. Fortune is a prime example. Until we found out that her powers were the cause of technology, we thought she was supernatural. Vamp's powers are probably due to technology as well. The thing is that Kojima leaves it up to us, the player, to decide whether we believe that the the supernatural exists, or if we believe technology is responsible. I don't hear you complaining about Psycho Mantis. You can't honestly tell me you think Mantis is cool in all his seemingly supernatural glory, and yet say you hate all the other "supernatural" occurances in the series.
You reeaaaally try to convince yourself to like it, it almost seems like you force yourself to find a reason to like it, most of the things you say are just hypothesis. Yes, I think Mantis was 'cool', mainly because he was a disturbed person with a fucked up face who was hiding much more than that, and spoke of his past and how he was born with that ability that came to engulf his childhood in flames. If you think any of the retards from MGS3 can live up to even one of the characters in part 1, I dare you to name one, and i'm talking about the "Ginyu force".

Originally Posted by Mobius One
What does power have anything to do with it? Ray was an anti-Metal Gear unit designed to destroy other Metal Gears, so yes, Rex wouldn't stand a chance against it. It wasn't really designed to take out infantry units, so Raiden did stand a chance against it. He was able to defeat so many because that's what the Patriots intended in the script they wrote. They wanted to test Raiden and see how far they could push him. I'm sure Solid Snake himself could have accomplished the same task, but he wasn't the puppet of the Patriots in MGS2. In any case, it's not like Ray makes Rex any less cool.
Kay.

Originally Posted by Mobius One
What's your point here?
That Vamp is an example of a corny character ache-type done right. Unlike the morons that spawned on part 3.

Originally Posted by Mobius One
Listen, I can't make you change your mind about not liking MGS2, but alot of your reasons for disliking it are pretty weak, and some of your hate seems to stem from your not truely understanding what Kojima was doing at all. You can hate it if you want, but you can't just say it never happened. MGS2 is an essential part of the series whether you like it or not. There's no ignoring it if you want to say you're a fan. I mean, it's freaking canon.


::end of talking::
I don't want to know what Kojima wants, it's Kojima's job to make others enjoy his games, he's not making games for himself. He didn't have to go and butcher up the series by introducing more supernatural crap and all this psyhocological plot twists, he could've just stuck with your typical "conquer the world" story with Ocelot, etc, and it would've been an oscar winner by itself. But after part 2, the story has become a clusterfuck of confusion instead of a solid story that anyone can understand right off the bat. Just because it's complicated, it doesn't always mean that it's good, I understood exactly where the story was headed, and that's why i'm angry with Hideo. Let's look at it in perspective:

MGS1 = Terrorists trying to steal nuclear weapon to sell to the blackmarket and make millions while at the same time ripping them off. Includes several plot twists, awesome dialogue, music, and action development. Great ending.

MGS2 = Starts out as a terrorist attack on an oil rig where a political figure is being held hostage for ransom. Develops into a plot twist and turns out what you thought was going on, wasn't. A plot twist off a plot twist happens. People die. Plot twist off a plot twist turns out to be another plot twist. Major plot twist: it was all A LIE. dun dun dun, all the information you've just been spoon fed, you can throw back out, it was all one giant psyhocological plot twist, awesome huh? yeah okay... show me the ending. Ending comes, more talk about life, and technology and what we are, what it is, what will be come of it, la la la la. Not buying the whole story.

My point, he goes from something concrete, and then develops it into something that WASN'T MGS to begin with. I don't care if you think part 2 is great, or if part 3 is the best, point is, all around, if you take ALL the elements of a game, the first, the original, still is better than part 2 and 3 combined.

I am a dolphin, do you want me on your body?
Cel
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Old May 1, 2006, 01:55 PM Local time: May 1, 2006, 10:55 AM #5 of 1533
Originally Posted by Keym
There's a reason why it says PLAYSTATION 2 on the front of the DVD case. It's a GAME. You can NOT judge it as a movie, geez.
The line between movies and games is starting to blur today, in case you didn't know. They're both being categorized as entertainment, it's not a matter of whether you agree or not, it's what's happening to the industry. If you knew how much money the industry makes in comparison to big budget films, you'd know that the game industry is going to soon overtake the movies. The only difference from games is that you get to play them.

Originally Posted by Mobius One
Exactly. The first game was just as absurd and unfeasable as MGS2, it just wasn't as apparent because the bosses were likable.
Which is exactly why I say that "corny" can be done right (like with vamp). Just because it had asburd ideas, it doesn't mean that they can't be done right, that's why I say MGS1 is still the best, it's more believable.

Originally Posted by Mobius One
Actually it was. Kojima said that he placed less emphasis on the bosses in MGS3 as to not distract from the story of Snake and the Boss. Besides, it's pretty obvious that that's what he was trying to do. Notice an utter lack of backstoty for the Cobra Unit. It wasn't important (and would backstory really have made them any cooler anyways?). Plus with all the complaints Kojima got about MGS2's overly lengthy dialogue I guess he figured boss ranting wouldn't really be missed.
So he listened to people for once?.. that can be a good and a bad thing.

Originally Posted by Mobius One
I don't need to convince myself of anything. These conclusions can easily be derived by thinking more in-depth about the story and actually trying to analyze the meanings of things rather than just complaining that it wasn't to my liking. Mantis is just as absurd and goofy as any boss in the series, the only thing that makes him special is that he is a little pissed at the world (kind of like the Fury). You complain about some of the "supernatural" shit that goes on in the sequels, like Liquid's arm, but MGS1 had just as much of it as MGS2.
Like I keep saying, at least it was done right in my opinion. A line here and there in part 3 would've made all the difference, but he stray'd away from it because people complained about long boss lines?.. I don't get it.
Originally Posted by Mobius One
One possible reason for the Liquid/Ocelot mind possesion that I forgot to mention: The Sorrow is Ocelot's dad, so Ocelot likely has some of his dead channeling ability.
Okay, but it still doesn't make it any better. It's a freaking ARM.

I was speaking idiomatically.

Last edited by Cel; May 1, 2006 at 02:08 PM.
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Old May 1, 2006, 10:36 PM Local time: May 1, 2006, 07:36 PM #6 of 1533
Originally Posted by Keym
Yes.



What? Overtake the movies? I'm done talking here. Not worth it.
You must certainly are, I don't know where you've been the last decade.

Games Vs Movies article 1

Video Game Industry Gets Serious

Peter Molyneux Interview

"Just as many cinema snobs will be quick to point out that film is the ultimate multifaceted art form, hardcore gamers will adamantly defend their favorite medium’s artistic merit. Combining elements of cinema, the formal arts, music and sound design, as well as the all-important interactivity of game play mechanics, video games stand to overtake film as both the most popular, and advanced of any artistic medium. Big studios like Warner Bros. will always distribute blockbuster movies, and large game publishers like Electronic Arts will always distribute best selling games. A visit to the cinema can communicate a message from creator to audience in a deeply emotional way that took writers, producers and directors years to perfect. Hopefully the developing medium of the video game will be given enough artistic breathing room for creators to construct emotional messages that are communicated to the audience not just through passive viewing, but through immersive experience." - Closing statement from :
Can a Video Game constitute as art?

There, educate yourself. I don't sprout nonsense unless I clearly state that it's my opinion, this however is not an 'opinion', it is a fact that is happening as we speak. That is why the movie industry is trying to get their hands in the money and are starting to invest even more in video game production.

What kind of toxic man-thing is happening now?

Last edited by Cel; May 1, 2006 at 10:41 PM.
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Old May 2, 2006, 01:25 AM Local time: May 1, 2006, 10:25 PM #7 of 1533
How old are you? I had a kid stop me in a wal-mart once and ask me why my friend was buying a transformers collectors edition, he suggested that we should be out drinking and having parties and getting wasted. The kid was 10. I told him to wait until he's our age and then he can decided what he should do with his life. Just goes to show what the next generation is already thinking about how life should be.

There is a handful of 60 year olds playing FFXI right now as we speak, I have more than 3 friends on the game that are over 30, i'm only 7 years away from that, you think I won't be playing till i'm 50 or more? just because you don't have time, doesn't mean you won't be able to play games. People will play games for whatever little time they can. Me? i'm going to develop them, that's why i'm attending the art institute, what people do with their lives is completely up to them, but you can't base the past generation on their looks of today's entertainment. Just how the generation before us liked different music, we are gonna like different music, and we'll keep liking it till we die. We are the new generation and i'm telling you right now, yes, we are going to be playing games till the day we die.

Go look up a census of the average age of players in games. You'll find some interesting facts, don't base knowledge on your look of things.

Just for the record, I didn't read the whole "game industry is gonna overtake the movie industry" in some website. There was more than a couple of seminars by people in the industry at our school who invested some of their monologue about said topic.

Originally Posted by Keym
Ugh. Just because some article is stating someone else's [b]opinion/[b] on a matter does not make it a fact, for god's sakes.
You're just in sad, sad denial. Dunno why you even bother to argue facts. You probably didn't even click any of those links, and if you did, you didn't read them thoroughly, otherwise you'd have more to say than "for god's sakes".

Originally Posted by Keym
*shakes head*
:eyebrow:

Originally Posted by Keym
I could go on and on. It's sad that you take what you think as "fact" when all that's happening right now is speculation. Ridiculous speculation at that. =\
No.. actually you can't go on and on. I'm providing you with solid facts and interviews about what's currently happening, while you sit there running your mouth off. Do yourself a favor and just, don't post anymore if you don't want to agree with me, or if you got the balls, just agree with me and get this over with, because honest to god, you don't know a fuck about shit. You can at least argue with me about something you claim to know, like MGS, but don't even try to pretend like you know anything about the future of the industry.

If you really wanna learn something, look up the god site for all industry news and job listings, maybe you'll get an idea of how it all works. Gamasutra.

I'm done ranting and arguing with you, you have absolutely no valid proof for your arguments and your complaints are stale and empty with nothing more informative than- "i'm right and you're wrong cuz I said so"-barrage of nonsense.



FELIPE NO

Last edited by Cel; May 2, 2006 at 02:14 AM.
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Old May 2, 2006, 01:44 PM Local time: May 2, 2006, 10:44 AM #8 of 1533
it's from one of my favorite movies, I just had to post it regardless how dumb it is lol.

What, you don't want my bikini-clad body?
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Old May 3, 2006, 02:04 AM Local time: May 2, 2006, 11:04 PM #9 of 1533
Yeah, same voice actors, half the inspiration to work on the same project again I guess. Totally fails.

Jam it back in, in the dark.
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Old May 3, 2006, 02:21 AM Local time: May 2, 2006, 11:21 PM #10 of 1533
Accents gave it depth even if it was somewhat unoriginal that a chinese girl would have an accent. At least she sounded cute. But that's just my opinion.

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Old May 3, 2006, 03:10 AM Local time: May 3, 2006, 12:10 AM #11 of 1533
Well it's all in their tone of voice. You can deffinitely sound boring, can't you? it's just how much they help to break up the monotony of the codec conversations, specific sounding voices help distinguish personalities as well. Just like sniper wolf, at least I think so. I enjoyed them, so did a couple of friends of mine. Sure it's cliche, but if the actor is good at accents, let them do it I say.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 3, 2006, 06:48 PM Local time: May 3, 2006, 03:48 PM #12 of 1533
I think KOTOR has given me what no movie could ever hope to achieve.

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Old May 4, 2006, 02:33 AM Local time: May 3, 2006, 11:33 PM #13 of 1533
Originally Posted by Keym
Keep living in your hardcore-gamer bubble. You'll develop games some day so hey, it can't hurt for you.
stfu, moving on the discussion.

As for the debate, there is none. Discussion's over and complete. Argue all you want, the TRUTH IS OUT THERE. /X-files

Aight, moving on.

How's those metal gear acid games? I heard/saw they were card games? is the story good or are they just puzzle games? I'm getting a PSP something in the next couple months.

I was speaking idiomatically.

Last edited by Cel; May 4, 2006 at 02:37 AM.
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Old May 6, 2006, 02:54 AM Local time: May 5, 2006, 11:54 PM #14 of 1533
Sure it wasn't keanu?

edit: that sounded like someone else ... lol, or something else. Hope it's one of those really long trailers. I still have the MGS2 trailer, the trailers are always the best part from the games, I don't think anyone out there makes trailers as good as the MGS games, even movies.

What kind of toxic man-thing is happening now?

Last edited by Cel; May 6, 2006 at 03:04 AM.
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Old May 9, 2006, 03:28 PM Local time: May 9, 2006, 12:28 PM #15 of 1533
Wow, just wow...... the trailer was trash, and I can't stand any of the scenes, so unrealistic, it's all garbage.








ROFL, I can't even lie about that. I'm really looking forward to the game now, I want to know more than anything wtf happened to Raiden.. now I feel sorry for him, they really fucked him up. Meryl's alive!? holy shit! so they did go with the good ending... or did they?...

I still don't like MGS3, but i'm glad this new story is going to take a whole new aspect. I still don't like the whole liquid ocelot thing. Bleh.

I'd like to see some real time gameplay, I wonder how the camera is going to be like, etc.

FELIPE NO
Cel
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Old May 9, 2006, 04:00 PM Local time: May 9, 2006, 01:00 PM #16 of 1533
can't seem to download anything from GT right now, they might be getting hammered.

What, you don't want my bikini-clad body?
Cel
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Old May 11, 2006, 01:12 AM Local time: May 10, 2006, 10:12 PM #17 of 1533
Yeah trailer is pretty funny. Hiding in a box then hearing a bastardized version of the MGS theme a-la-nintendo. Funny stuff hehehe.

Jam it back in, in the dark.
Cel
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Old May 11, 2006, 03:41 AM Local time: May 11, 2006, 12:41 AM #18 of 1533
Spoiler:
Yeah the metal gear gekkos are products of organic engineering, built specially from the cells of Adam, the first angel, then when Snake shoots himself in the head, the second impact happens, they then develop a huge metal gear eva, and Raiden gets in it and has to constantly remind himself that he mustn't run away, unfortunately it takes the best of his emo personality and in the end he's unable to do anything, and the world faces final judgement. After that Raiden finds himself in the beach next to rose who's passed out, Raiden wakes up and notices the bitch next to him, so he strangles her to death. After looking at her, he undoes her shirt and starts jacking off to her boobs.

It's all from the leaked script. Honest.

There's nowhere I can't reach.
Cel
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Old May 11, 2006, 08:28 PM Local time: May 11, 2006, 05:28 PM #19 of 1533
So what's everyone's take on Raiden now?... you think he's even human anymore? his chin was discolored. His feet are abstract and tripod'ish. It also seems like he can take damage to his body and almost not feel anything. Maybe that Raiden is not the real one?

This thing is sticky, and I don't like it. I don't appreciate it.
Cel
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Old May 11, 2006, 08:58 PM Local time: May 11, 2006, 05:58 PM #20 of 1533
Heh I was looking up what other voices Quinton Flynn had done, and I thought I had heard him in Advent children, but I had the wrong character down. He did Reno, and not Kadaj like I had thought. Though it would've made sense lol.. Kadaj and Raiden look very similar.

I am a dolphin, do you want me on your body?
Cel
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Old May 11, 2006, 09:17 PM Local time: May 11, 2006, 06:17 PM #21 of 1533
I just said that because that's what kadaj reminded me of, and sometimes they pick actors for similar looking characters, it's happened before. (Spike and Mugen)

I was speaking idiomatically.
Cel
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Old May 12, 2006, 06:54 PM Local time: May 12, 2006, 03:54 PM #22 of 1533
No, I agree with the whole facial expression thing. Smirks aren't expression-heavy, I think what he means is more facial movement, he wants to see realism. Sure these guys are all bad ass and probably are void of expression, but we'll see how it turns out. As long as the game doesn't involve really shitty dialogue and telling snake about what it is to be a soldier (rofl..) and as long as there is no shitty bad guys with retarded names, this will be a winner.

With the setting they've established, it's almost impossible to involve anything corny, but hey, he's Hideo, he'll FIND A WAY.

What kind of toxic man-thing is happening now?
Cel
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Old May 14, 2006, 01:56 PM Local time: May 14, 2006, 10:56 AM #23 of 1533
Raiden is gonna cut Ocelot's arm off, (again). You heard it here first.

FELIPE NO
Cel
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Old May 14, 2006, 05:10 PM Local time: May 14, 2006, 02:10 PM #24 of 1533
Spoiler:
I like being sneaky and using spoilers to redundant story plots.


What, you don't want my bikini-clad body?
Cel
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Old May 15, 2006, 07:05 AM Local time: May 15, 2006, 04:05 AM #25 of 1533
!


Who's footprints are these!?.......

o:
.........o:

.............o:
..................o:

..........................o:
...............................o:


........................................o:
..............................................o:

Rofl... I know this is old news but:

"When rumors appeared that Uwe Boll expressed interest in a Metal Gear Solid movie, Hideo Kojima responded in his audioblog HIDECHAN "Absolutely not! I don't know why Uwe Boll is even talking about this kind of thing. We've never talked to him. It's impossible that we'd ever do a movie with him."
-Wikipedia on Uwe Boll.

I've never seen a film by him, and never will probably, but... was his films as bad as Dungeons and Dragons?

Jam it back in, in the dark.

Last edited by Cel; May 15, 2006 at 07:18 AM.
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