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Originally Posted by Plarom
The sandbox elements are there, however somewhat fleshed out. For example, in the demo you can rob different stores. You have to point your gun at them and wait for them to put their hands up. Afterwards, you have to walk them to the safe and get cash. However, if you keep your crosshairs off them for too long they'll run and turn on the alarm!
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Like in Vice City you mean (Except the safe bit)? Also, I hat to nitpick but the next GTA game will be GTA 6, not 4. 4 was Vice City and I'm pretty sure Rockstar themselves number the games that way (Although I could well be wrong and have got that info from sonewhere else).
I guess any game of this type will always be compared to GTA and as such needs to do something a whole lot better or different to make itself stand out. I'm not sure if going serious is the best route either. A lot of what makes the GTA games so good is the humour and personally I'm not a huge fan of games that take themselves too seriously.
I also believe there's a danger with games trying to do too many things and not doing any of them very well. Genre crossing games are often pretty weak in the gameplay department, just look at that 24 game for example.
Jam it back in, in the dark.