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[Multiplatform] Grand Theft Auto: Vice City Stories
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Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


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Old Aug 1, 2006, 01:57 PM Local time: Aug 1, 2006, 07:57 PM #1 of 15
I heard the main reason they left the helicopters out of LCS was that the city they lifted from GTA3 hadn't been designed with flying in mind and they couldn't be arsed to put roofs on all the buildings.

After gettting bored of it for a while, I'm getting back into LCS stories at the moment so I'm looking forward to this. I always prefered the layout of Vice City to Liberty City and I doubt it'll be that different from VC with only a two year gap. Probably a PSP purchase rather than a PS2 one though.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


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Old Aug 23, 2006, 02:02 PM Local time: Aug 23, 2006, 08:02 PM #2 of 15
Originally Posted by Simo
That strikes me kind of odd considering it was possible to fly the Dodo for a considerable amount of time and get some good air doing so, unless the reason is referring to some of the larger buildings and skyscrapers...?
The Dodo wasn't supposed to be that flyable though. They never realised people would be able to get it that high for that long, otherwise they'd have put proper planes in.

The thing I love about the GTA games is the wealth of backup stuff they do to go along with the games. If you listen carefully to the radio stations in LCS, there's a load of URLs read out, all of which point at real, pretty funny websites. It's this kind of attention to detail that puts Rockstar so ahead of the game in my opinion. Hopefully they'll keep it up with VCS.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Grand Theft Auto: Vice City Stories

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