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In other news, commercial companies trying to turn a profit cater for the wider, shopping public rather than a niche group of people who prefer to pirate stuff anyway. I know you kids like to think that people who make computer games are somehow honour-bound to make games the way you want them to be made to fulfill the rose-tinted nostalgia boner you have for older games, rather than listening to the results of the the millions of pounds they spend on consumer research to determine what's most likely to make them money but making computer games is a business, not some sort of hippy art form. Get over it, or start making games yourself, or just don't play shit games. Jam it back in, in the dark. ![]() ![]() |
Well, I imagine the decision making process is more along the lines of picking a name that does have that rose-tinted nostalgia factor, realising that traditional jrpgs have been done to death and that kids these days prefer action games rather than picking options from a menu over and over again and combining the two in some unholy partnership. I'm not saying they're right, I'm saying that's how marketing teams and focus groups work.
How ya doing, buddy? ![]() ![]() |