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I have to say I love this game. The camera is a complete non-issue to me, as is the lack of interaction in Asgard, this is an action game after all and I don't see how pointless conversations when you just want to repair your gear between missions would add anything to it. Also, I'm not finding it that hard at all. I have died a few times but that's been more from poor strategy on my part than the game being unfairly hard. I know the bit you mean in the Ice Forest and I died once there. Shoot the launchers off the backs of the trolls then ignore them as they can't hurt you if they're not near you. You can basically ignore the normal goblins except to use to chain combo's to get you near the projectile ones. Those die incredibly quickly and as long as you're comboing about the joint, the darkelves are never going to hit you with their projectiles. If they do get close, you can roll through their attacks, even if it looks like they hit you, or jump out of the way and nail them with your guns from mid-air. If you're getting swamped, fire off a ruiner to clear the bad guys away. Admittedly I'm playing as a defender which might help the survivability but you just got to remember to dodge once in a while really and the game isn't too hard at all and certainly I wouldn't call it cheap. Edit: I think a lot of people's dislike of this game comes from thinking it's an rpg, which it clearly isn't. It's an action game with a lot of customisation of the character. Jam it back in, in the dark. ![]() ![]() |
I might have left the box running for an hour thinking about it and I had to stop playing a couple of times, losing a bit of progress in the process. I guess I go through games pretty slowly as a rule though.
There's nowhere I can't reach. ![]() ![]() |
The combat is easy at first but gets a lot more complex in the later levels when you have Elites and polarity monsters mixed in with the waves of goblins. You really need to focus on what you're attacking rather than just spinning the stick around. The game does throw a lot of loot at you initially, although this too slows down a bit later when you get more runes than gear and you still generally find something better than what you already have every now and then.
Shit, I'm not going to try and change anyone's mind, it matters not to me if anyone else likes the game. It's certainly my favourite action game at the moment though. This thing is sticky, and I don't like it. I don't appreciate it. ![]() ![]() |
Although they've not said it officially, it's looking increasingly like the promised Too Human trilogy will end up just being the one game. It sold nothing like what they hoped and Silicon Knights lost half their work force shortly after TH1 was released and failed to deliver the promised DLC.
It's a shame really as I really enjoy the game and still play it now from time to time. Dennis Dyak or whatever he's called was at a developers conference in Brighton recently. If I'd have known I'd have gone along and asked him if he was actually making a sequel... I am a dolphin, do you want me on your body? ![]() ![]() |
I doubt the Candian government would give them a grant to make a Too Human sequel, unless of course MS have withdrawn all their funding and they were about to sack everyone who was left, in which case this might be a bail out to save jobs. Still, ironic that they're working on a PS3 game with unique camera controls, after producing a game many people disliked because their were no camera controls.
I was speaking idiomatically. ![]() ![]() |
But I really liked Too Human.
![]() What kind of toxic man-thing is happening now? ![]() ![]() |
Actually I worry sometimes that my taste in games is almost completely opposed to the vast majority of the game buying public. Mainly because all the games I really like you can pick up second hand for a fiver these days whereas the ones I think look pretty dull are all still £30 after five years.
The upside being, I can get games very cheap. FELIPE NO ![]() ![]() |
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