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Hold your fire! Friendlies coming thr-, oh you shot at them already, good job idiot
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Fluffykitten McGrundlepuss
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Old Apr 6, 2006, 07:30 AM Local time: Apr 6, 2006, 01:30 PM #1 of 42
I can't imagine ever playing an fps game without friendly fire turned on. For starters it encourages teamwork and also it's important to be able to shoot your mates sometimes. Not necessarily kill them, just shoot them a bit.

In the past I've played a lot of Ghost Recon firefights with everyone's name labels turned off, no radar and the players wearing terrorist uniforms. If ever a game required good team communication it's that. If the team gets split up, you have to ask pretty much everytime before you shoot someone to make sure they're not on your side.

In normal games, ff being on should never be a problem unless you're a crap shot or overly twitchy on the trigger...

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Fluffykitten McGrundlepuss
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Old Apr 7, 2006, 08:00 AM Local time: Apr 7, 2006, 02:00 PM #2 of 42
Originally Posted by BigHairyFeet
If I was in Iraq, I wouldn't just throw a grenade into a pack of Americans and Jihadists going at it.
You obviously don't know much about American military tactics then...

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Old Apr 11, 2006, 07:40 AM Local time: Apr 11, 2006, 01:40 PM #3 of 42
Originally Posted by Admiral Amara
^^ I hate it when someone plays that way online. That's one of things, in fact, that kills the experience for me - people who run around killing their teammates simply because they can. It's selfish to have fun like that at, the expense of every single other player.
Pretty much every online game gives you the option to kick people like that though these days.

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Old Apr 14, 2006, 08:25 AM Local time: Apr 14, 2006, 02:25 PM #4 of 42
Originally Posted by Elixir
That really depends on the game. In counter-strike, there's a fair few servers out there who have admins which only come on for short periods or barely ever. Then you have a bunch of people without any authority, team killing and ruining it for others.

Then again, counter-strike is pretty old. The system of "everybody needs to vote in order for this player to be kicked" is horribly flawed, because the offenders can just retry their way back into the server. Do you know how hard it is, to get everybody to type "vote ___" in the console? Pretty damn hard, that's for sure.

I mean, it doesn't even ban the person temporarily. A kick. Then they rejoin. What's the point in that? And it's not just FPS games either. Games like Warcraft III or Starcraft can turn ugly as there's no kick option once the game has started.
See, I only play online on Xbox Live where it's generally very easy to kick someone out for team killing. I can't think of any games that ask for more than three votes.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Hold your fire! Friendlies coming thr-, oh you shot at them already, good job idiot

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