Motherfucking Chocobo

Member 589

Level 64.55

Mar 2006

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Dec 16, 2008, 10:46 AM
Local time: Dec 16, 2008, 04:46 PM
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#2 of 60
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I think the point is though, that it's rather counter-intuitve for the low level weapons to be the ones that require some skill to get kills with and the higher level ones being easier, seeing as how one would assume that people who've been playing the game longer in order to reach higher levels would be the more skilled ones and therefore be the ones able to get the kills with the shittier weapons, no? The whole concept of giving better guns to better players is a stupid one as it introduces a needlessly steep learning curve for new players.
What works better in my opinion is a system like Frontlines has where your secondary weapons upgrade during the match as you get kills and capture objectives. This means everyone starts from a level playng field and the huge point bonuses you get for capturing objectives as opposed to killing people encourage people to play tactically rather than treating as just a deathmatch. By the time you get to the third round of most matches there are people with the full on sentry guns, air bombs, rocket drones and so forth and yet none of these are particularly game breaking as they all have a long recharge time.
If you must have weapon unlocks for experience, do it like in Rainbow Six where the guns available at the start are by and large as effective as any you unlock later. I've unlocked everything in the game and the MP5 which is available right from the start is still pretty much my weapon of choice. Any other differences are in recoil, aiming speed and so on and not so huge as to give someone a huge advantage, so much as just suit a style of play perhaps a little better. It just makes for a more balanced game and stops new players getting murdered all the time because their equipment isn't up to scratch.
There's nowhere I can't reach.

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