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I love the Gran Turismo games and in fact racing games in general (Although I prefer it when they're either pure sim or pure arcade rather than some bastard child of both like PGR). Grant Turismo 5 is probably what will sell me a PS3, just as GT3 pretty much sold me a PS2. I also bought GT3 Concept which a similar setup to this, a few cars, a few tracks, just showing off the physics model and graphics. It was also the first game to feature the Bugatti Vaeron under the guise of the VW W12 (And in bright orange!).
As people have said, it's dirt cheap and you get more content than in some full price games. I got several hours of enjoyment out of GT3C, certainly more than my money's worth so if I owned a PS3 I'd jump right on this. I do hope they jog on all those stupid muscle cars though, they're just not fun to drive. I think I won all the muscle car races in the last game using a Mitsubishi Lancer... Most amazing jew boots ![]() ![]() |
I wouldn't worry too much about the anything other than the physics model being indicitave of the full version of GT5. Did you ever play GT:Concept? There was fuck all in the way of menus or options, no tuning at all and not even any other cars on the track. It was just you driving round and round the beautifully rendered tracks in a bunch of concept cars. The one thing it did have though was the updated physics model which at the time had been significantly altered from the previous games and took a little getting used to.
I won't argue with you that GT isn't the most white-knuckle thrill ride of a racing game but I don't think it's ever tried to be. For me at any rate, GT has always been about improving your lap times rather than beating other racers. The tuning system lends itself to tweaking, adjustments that gain you a fraction of a second a lap rather than winning you races. The AI cars are there to provide the occasional challenge of getting off-line and passing, rather than to jostle and bump in a battle for position and for me the lack of damage has never been an issue because if you're hitting things, you're playing it wrong. The game pertains to be a driving simulator more than anything else and in high-spec sports cars, if you hit anything, even a nudge on another car it generally spells race over. Obviously in a racing game this would just be annoying and nobody would want to play it but the introduction of time penalties for crashes has added another reason not to drive into things and any race where I crash heavily into something isn't one I'd want to watch the replay of. I have great faith in Polyphony to produce an amazing game in GT5, less faith in them managing to do so before 2011 (GT4 was supposed to be a launch title on the PSP, lol). Gran Turismo will never be an exciting racing game but then it never has been. It panders to people who love cars and want to compare the driving characteristics of cars they'll never get to drive in real life and appeals to people who get more enjoyment out of breaking their personal best lap record than from smashing a bunch of other cars out the way and winning by half a length. There are numerous other games that do that very well and I suspect that the GT team aren't really too bothered about trying to compete with them. There's nowhere I can't reach. ![]() ![]() |
This thing is sticky, and I don't like it. I don't appreciate it. ![]() ![]() |