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[Multiplatform] Burnout Paradise
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Fluffykitten McGrundlepuss
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Old Feb 18, 2008, 12:24 PM Local time: Feb 18, 2008, 06:24 PM #1 of 70
I had a bit of a rant about how disappointed I was by Paradise in my journal at SB but it's still a fun game. I've had the same problem with idiots online but I've found that if you play ranked matches rather than casual ones you do actually get to race from time to time. Also a lot of people fix it so everyone drives the same car as the host which makes for much more entertaining races. I have to say I'm none too bothered about the challenges though.

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Fluffykitten McGrundlepuss
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Old Feb 18, 2008, 03:55 PM Local time: Feb 18, 2008, 09:55 PM #2 of 70
To be fair Skills, after that rant I played a fair bit more offline, got the hang of it a bit more and I enjoy the online game more now. My problem I think, was that I wanted to be able to jump into the new game and straight away go blazing around the place with the boost button held down. Now I find that if I slow down a lot near the corners, I tend not to get so lost and can make up the time by dodging traffic on the straights. I still wish there was a quick restart button and I still think it needs a lobby option but I do enjoy the game. Playing ranked games really helps you to actually get races (I'm amazed nobody else here plays ranked, only me and one of my mates even have rankings out of my whole friends list) and that a lot of people play with matched cars turned on means I don't have to give a fuck about collecting billboards and shit. In fact I think I probably play Burnout more than you do now...

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Fluffykitten McGrundlepuss
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Old Jan 26, 2009, 05:18 AM Local time: Jan 26, 2009, 11:18 AM #3 of 70
Nice update. This might actually encourage me to pick the thing up and finish it after all this time.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old Jan 27, 2009, 08:34 AM Local time: Jan 27, 2009, 02:34 PM #4 of 70
Given most companies ignore any such issues, or use them as basis for churning out a sequel, I don't think you can throw too many jokes Criterion's way. Plus this is all part of their push to get new sales, what with the Burnout Paradise: Ultimate Edition (or whatever it's called) landing about the same time in the shops. Given some people were put off by the lack of retry, this might be what's needed to get them interested.

I say hats off to Criterion, I wish more developers supported their games this well.

Also Garr: I know I'm up for playing BP again, I'm pretty sure Skills is, so if you're down that's three of us as just a starting point.
I'll probably be up for playing it once the patch drops. Despite my general misgivings about the game it can be fun at times and there's a ton of stuff I never did in it. I also now have one of those vision camera things so I can pose for an amusing picture each time I ram someone off the road...

It's nice to see that they're still supporting the game after all this time although cynics might suggest that it's cheaper for them to extend the old game rather than build a whole new one and it only took Codemasters a month to disable people reversing off the line and destroying the car behind straight away in GRID.

I am amazed they never had a restart option from the beginning though. Especially in a game like Burnout with it's burning route missions, the best way to complete them is to try over and over until you're properly in the zone and ace it. Having to drive back to the start each time made me really lose my focus and double the amount of time it took to complete each mission.

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Fluffykitten McGrundlepuss
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Old Jan 29, 2009, 05:11 AM Local time: Jan 29, 2009, 11:11 AM #5 of 70
Next time we play, may I suggest that we spend more time just shooting the shit rather than getting into the challenges right away? I found that the random pointless wandering was just as much fun as the challenges.
You see, this is exactly why I stopped playing the game. Nobody ever has any actual races, they just drive up and down for hours on end mindlessly crashing into each other. If you want to chat to your friends, go play Animal Crossing or something.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Jan 29, 2009, 02:23 PM Local time: Jan 29, 2009, 08:23 PM #6 of 70
The team chase mode of Takedown and Revenge were the most fun multiplayer modes though. Infinite boost for the pursuers meant you could generally catch up pretty quickly and then have epic battles trying to smash them off the road. There was tactics to it too, it often made sense for one of the team being chased to deliberately hold back and try to slow down the chasers whilst the others got away. If you're not driving full speed yourself it's much harder to take you out and they couldn't just boost past you as that made it easy for you to take them out. I used to play that for hours on end, literally. Good times.


Dissed for trying to play proper games like they're Animal Crossing.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Jan 29, 2009, 03:40 PM Local time: Jan 29, 2009, 09:40 PM #7 of 70
Ah I see, I thought it worked the same as team chase, sorry.

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Fluffykitten McGrundlepuss
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Old Apr 28, 2009, 02:41 AM Local time: Apr 28, 2009, 08:41 AM #8 of 70
It's rather annoying that the first Burnout game I didn't like much is the one they've decided to keep adding bits too.

I keep meaning to try and get back into the game but can't find the time. Maybe I'll play it a bit over the bank holiday weekend and see if I still don't like it.

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Fluffykitten McGrundlepuss
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Old Apr 28, 2009, 02:45 AM Local time: Apr 28, 2009, 08:45 AM #9 of 70
I dunno, sales of the complete box have been ok as I understand it so there will be plenty of new players online.

Whether or not any of them will be racing instead of just driving around in circles like twats is a different question of course.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
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Old Apr 28, 2009, 05:46 AM Local time: Apr 28, 2009, 11:46 AM #10 of 70
Are there actually any decent high-speed arcadey street racing games available at the moment? I mean ones where you might get in a race online once in a while obviously.

I mean, Burnout is mainly people driving in circles crashing into each other and the next Need for Speed is a circuit racing game so apart from Outrun, what are your options if you want to drive fast into oncoming traffic? Does anyone know if that Midnight Club game is any good?

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Jun 15, 2009, 04:30 AM Local time: Jun 15, 2009, 10:30 AM #11 of 70
With any luck by the time they do make another one they'll have decided to actually make it a racing game this time. The original directors of Criterion have left now anyway so the studio's output is likely to turn into a run of progressively worse carbon-copy sequels in the finest EA tradition.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old Jun 25, 2009, 09:39 AM Local time: Jun 25, 2009, 03:39 PM #12 of 70
Minus Shin's horrible trolling
I thought it was quite good trolling.

Those toy cars are different from the ones you can buy then I take it?

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Burnout Paradise

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