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Well it was more aimed at goldfish, really.
But I wonder at the people who complain Resident Evil controls should be abandoned in favor of something else, what exactly would they suggest? Analogue control has been attempted, and with the static camera angles of Resident Evil and its ilk, has proved to be extremely disorienting most of the time. The camera angles seemed another thing people bitch about, not considering the limited perspective was the point of the horror atmosphere. If they opted for a third person angle, WITH standard action controls, you'd have a very generic action game with annoying puzzles and limited ammo. RE4 wouldn't have worked half as well if you'd been able to move and shoot and strafe at the same time.
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I'd have had running with the left stick, aiming with the right, Smash TV style but then I
really like Smash TV (Still play it to this day in fact) and I can't stand the Resident Evil games.
Jam it back in, in the dark.