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Even the best of developers seem to go insane when developing for the DS and come up with the weirdest and most ridiculous design choices. "Let's make it in stages!" "Reset levels and skills!" "Minimal plot!" "Emphasis on rubbing screen for no reason!"
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The DS, like the Wii is built around one gimic and as such, developers feel they need to utilise that gimic to justify releasing their game on the system. If they're not going to stick in hundreds of crappy screen-rubbing minigames they might as well make it for the PSP and have a bit more processing power to play around with.
Jam it back in, in the dark.