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It always annoys me in rpgs when you finish off a particular boss without breaking a sweat then in the following cutscene they tell you how they let you off easily and escape, only to come back later a bit harder. Almost every rpg is guilty of this at some point. More games need an option whereby if you just took apart the fucker in a couple of rounds you then have the option to properly kill them off and get a new boss later or something. Even a few little script changes based on the battle outcome wouldn't go amiss now and then...
Jam it back in, in the dark. ![]() |