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[DnD] D&D Arena Signups and Discussion
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Fluffykitten McGrundlepuss
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Old Aug 20, 2010, 04:47 PM Local time: Aug 20, 2010, 10:47 PM #76 of 618
I'll look at it now though Zerg, promise!

Edit: What the fuck though? Can we seriously not be allowed to start a fight on our chariot capable of seeing or moving or drawing AoO by moving?

Edit 2: We could indeed just chuck a tethercord at the blob and stroll off but I'd rather fight one big blob than a load of little things.

I am a dolphin, do you want me on your body?

Last edited by Fluffykitten McGrundlepuss; Aug 20, 2010 at 05:01 PM.
Fluffykitten McGrundlepuss
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Old Aug 21, 2010, 05:26 PM Local time: Aug 21, 2010, 11:26 PM #77 of 618
So long as it's a griffon, I reckon he would.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Aug 25, 2010, 04:56 PM Local time: Aug 25, 2010, 10:56 PM #78 of 618
I reckon use 'em while we've got 'em. We bought a shit load of stuff anyway, it should keep us going for a while.

How can a massive blob of jelly possibly have the relexes to doge shit to the tune of a reflex of 19.

What kind of toxic man-thing is happening now?

Last edited by Fluffykitten McGrundlepuss; Aug 25, 2010 at 05:04 PM.
Fluffykitten McGrundlepuss
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Old Aug 26, 2010, 04:34 PM Local time: Aug 26, 2010, 10:34 PM #79 of 618
Yeah, it's the elixir of dragon breath. He's got a lot of hp but I've got plenty of ways to keep us topped up. Zerg will get bored of destrying the wagon and move on to the wolf next, either that or attack me so I stop healing you. It's worth keeping up the steady dripfeeding of your hp back to save your surges though.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Aug 28, 2010, 03:09 AM Local time: Aug 28, 2010, 09:09 AM #80 of 618
I thought Lurks took some damage last fight, hence the need for topping up now. Also, my character sheet says additional 5 healing for Astral Seal, i.e. a total of 7.

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
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Old Aug 29, 2010, 06:04 AM Local time: Aug 29, 2010, 12:04 PM #81 of 618
I have been using the website as a rule, although there's a few mistakes on the summary sheet (The odd bonus to hit power you've attributed to the Hearth of Boldrei, Astral Seal gives healing to the next ally who attacks, not hits) and I personally find a list by at-will, encounter and daily more useful (Since pretty much everything is a standard action) but it's a very nice spreadsheet.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
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Old Sep 6, 2010, 04:53 AM Local time: Sep 6, 2010, 10:53 AM #82 of 618
I can use an action point for a move, right?

And I have an action point, right?

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Sep 13, 2010, 01:06 PM Local time: Sep 13, 2010, 07:06 PM #83 of 618
Sounds reasonable to me.

Additional Spam:
Apparently my crossbow only has a range of ten according to my wiki thingy. Is that right? I mean, Ivory can throw things that far, you'd have thought he could get better distance with a crossbow.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Fluffykitten McGrundlepuss; Sep 13, 2010 at 01:14 PM. Reason: This member got a little too post happy.
Fluffykitten McGrundlepuss
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Old Sep 14, 2010, 03:27 AM Local time: Sep 14, 2010, 09:27 AM #84 of 618
OIC. The ranged basic attack power on my character wiki thing says ranged 10 on it.

Additional Spam:
Lurks, we might want to slow down a bit to let them catch up within bomb range at least but I think if we keep moving they'll stay a bit more strung out so we might not be fighting them all at once, plus it gives us more chances for awesome, epic, jumping off the moving cart to horse-jack someone moments.

How ya doing, buddy?

Last edited by Fluffykitten McGrundlepuss; Sep 14, 2010 at 03:36 AM. Reason: This member got a little too post happy.
Fluffykitten McGrundlepuss
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Mar 2006


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Old Sep 24, 2010, 07:55 AM Local time: Sep 24, 2010, 01:55 PM #85 of 618
Cheers for running that game, Zerg, it was fun.

One thing I would suggest is that as well as varying the monster types from fight to fight is that you might want to think about including more varied interactive environments. For example, a fight on a thin ledge with bottomless gaps either side or in a mine field or on two opposing ledges with rope swings or something. Get more skill rolls going on but let the PCs take advantage as much as the bad guys (As in a fight on a thin ledge but don't make all the monsters flying ones). If nothing else, it'll allow for a bit more tactical thought to go into the fights rather than just knowing which powers to chain together.

I was speaking idiomatically.
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