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[DnD] D&D Boot Camp - Discussion Thread
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Fluffykitten McGrundlepuss
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Old Oct 17, 2010, 06:12 AM Local time: Oct 17, 2010, 12:12 PM #1 of 260
When we started off Pang's first game we didn't really have a healer, it's not an insurmountable problem, Pang's proved how hard it can be to kill DnD characters.

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Oct 27, 2010, 04:40 PM Local time: Oct 27, 2010, 10:40 PM #2 of 260
You'd be surprised. Swinging on a chandelier counts as your move action and flying off to flykick some dude in the face is your standard which still leaves you with a minor!

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Oct 29, 2010, 07:36 PM Local time: Oct 30, 2010, 01:36 AM #3 of 260
I wouldn't worry about it too much Hawkeye. The combat side of the game is where the rules really get involved and I know from experience that tends to slow things down for groups who aren't au fait with the whole thing. Ironically, once everyone knows what they're doing, the reverse becomes true with nobody really doing anything significant betweenm fights until someone steps up and takes the leadership role, dragging the others along with them. Basically, everyone here is too polite to take charge.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old Nov 2, 2010, 03:44 AM Local time: Nov 2, 2010, 09:44 AM #4 of 260
My AIM is shininnit although I don't have it switched on often.

I am a dolphin, do you want me on your body?
Fluffykitten McGrundlepuss
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Old Nov 9, 2010, 12:53 PM Local time: Nov 9, 2010, 06:53 PM #5 of 260
Yeah, you'll generally find that one or two people in the group tend to take charge during the non-fighty-dungeony bits, especially when you're just digging around for info. Sometimes the DM will assume the others are tagging along quietly behind, sometimes they'll leave them where they are staring into space (Normally when there's a fight coming up and it's funnier to have one dude off ahead alone). If you want to encourage the others to chime in, try leading the party off to do something totally ridiculous. Suggest a midnight raid on the keep, all unarmed and armoured for stealth or something of that nature.

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Fluffykitten McGrundlepuss
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Old Nov 27, 2010, 07:44 AM Local time: Nov 27, 2010, 01:44 PM #6 of 260
And that's where the more tactical side of things comes in. As you know that you can dish out a small amount of damage to anyone extra you're standing next to if you hit your main target, as Hawkeye said you can kill minions as an afterthought if you position yourself so you're standing next to a couple of them or a minion and a "proper" bad guy.

Most attacks do something in addition to just doing some damage and it's these added effects that are the important bit generally when picking what attack you're going to use. Once you've got a handle on what all of your attacks do you can start trying to coordinate effects with your team mates. Like if you have a particularly hard-hitting attack, save it till just after someone uses a power that makes the bad guys easier to hit so you're less likely to miss and waste it.

That said, there's a lot to be said for just doing what seems right at the time, or just the plain funniest option.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Jan 8, 2011, 03:16 PM Local time: Jan 8, 2011, 09:16 PM #7 of 260
Because having Skills in the party is a great way to keep them all alive.

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Fluffykitten McGrundlepuss
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Old Jan 19, 2011, 04:58 PM Local time: Jan 19, 2011, 10:58 PM #8 of 260
If you need a hand with anything I'm sure I'm not alone in saying that those of us who've been playing for a while would all be happy to help you out, even if we're not involved in your adventure. Drop me a PM next time.

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Feb 21, 2011, 07:16 PM Local time: Feb 22, 2011, 01:16 AM #9 of 260
Or you could read through the beginnings of the other DnD discussion thread. We were all pretty much novices when the thing started so there's some pretty idiot-proof rules explanation at the start of that.

I still don't really understand a lot of the rules, I just say what I want to do and Pang does all the rulesy stuff and my choice of attacks in fights has as much to do as what would look cool as what is useful.

Jam it back in, in the dark.
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