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I never had a problem with NFS Underground though. I always felt that if you lost that it was because you'd fucked uop by hitting something, not because the computer was using magic catch-up powers. Jam it back in, in the dark. ![]() ![]() |
How ya doing, buddy? ![]() ![]() |
GRID Racing Driver has some pretty heavy rubber banding going on. If you're out front, the AI cars tend to keep up-ish never really falling more than a couple of seconds behind. I believe this is entirely intentional though to keep the races interesting. GRID is all about racing other cars, not beating lap times per-se and the flashback feature means if you fuck up a corner you can always get another go at it. Also, the rubber banding is turned off completely on savage, extreme and ninja difficulty so if you're a decent driver you can win those races fair and square by quite a margin. Essentially the harder difficulties are for racing purists who want the challenge of other drivers taking a proper racing line and the easier settings are for people who want to see all the cars in the race get smashed up. The only time the rubber-banding becomes annoying is on the Le-Mans 24 races where because most of the track is so fast, if you fuck up, you're quickly left behind and the rubber-banding is pretty much one way only and you can never catch up. The Le Mans races can in fact be easier on the higher skill levels because you can lose the chasing pack, giving you more room for error. The downside is that you get fewer Flashbacks so mistakes can end in race over, rather than losing a few places.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() ![]() |