HOVER RACE
This game was fucking fantastic.
It was actually pretty damn simple and generic, but if you registered it you unlocked the ability to compile the tracks you made with the track creator, and I had lots of tracks waiting to be compiled. Holy hell, I must have spent months of my life just coming up with track designs and actually getting them to work in the game's simple track creator. I got docked points on a test in class once because I had all kinds of blueprints for tracks drawn all over it
I made some massive track that took place in a very barren city and the track was a massive 5MB, which was like 20 times bigger than the usual tracks people were putting out. I spent a whole summer on that track, and then when I released it to the public the creator of the game emailed me offering me a job to do programming junk, and I was like dude, I'm 14. Not that it would have mattered, the company shut down a few months later and I had no idea how to do anything but make awesome tracks.
It's also while playing this game when I came up with the name MrMonkeyMan, which was just before I released that huge track. I've been going by this name for a decade now...
Ahh, good times.
Hyperblade on PC was a huuuuge one for me. Never heard of it before, time for a mystery demo install! The game was another totally original 'death sport of the future!' type thing but it was SO MUCH FUN. Kinda like hockey, in a curved arena with all sorts of powerups and stuff. You could knock the heads off your opponents and use them to score goals. The demo was a short timed match, but it kept me going for about a million years. After that million years I went out and bought the full thing.
Man, look at those advanced 3D graphics, watch out Stunt Race FX.
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Oh man, me a friend used to play this all the time, but we never actually got the full version.
Jam it back in, in the dark.