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[Wii] Super Smash Bros. Brawl. Ver. 214. Gobble Gobble Gobble, Slurp Slurp Slurp
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immp
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Old Feb 16, 2008, 09:43 AM #1 of 1567
I played some more Brawl at a friend's house earlier this week and noticed something subtle in the Electroplankton stage. When you pause and look closely at the characters/items/etc, you'll notice that they're all rendered without any depth, and just look like sprites. I'm thinking it's probably the same for classic Mario Bros, Donkey Kong and Flatzone, too.
I believe it was like that for the original flatzone aswell...pretty hard to tell though since when you puased it the camera was fixed at one angle. So now you can actually enjoy the delicious flatness?! Mmmmmmm....

Jam it back in, in the dark.
immp
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Old Feb 16, 2008, 11:40 PM #2 of 1567
So far they have "Moonwalking" which isnt really a glitch. Its just a way to abuse the back air attack which seems to have been buffed all around.

Also SSBB Glitches

There's nowhere I can't reach.

Last edited by immp; Feb 17, 2008 at 12:14 AM.
immp
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Old Feb 17, 2008, 03:48 PM #3 of 1567
Oh is it me... or SSBB is going to end up with more glitch at this rate?
Luckily most of those didnt seem like the glitches in SSBM where it became core gameplay for tournyfags. They dont look like people will get much use out of them.

By the way, what is this wavedashing thing that everyone is talking about? I never really used the shield or dodge tactics back in Melee, I just kicked some ass and maybe ran away a bit. It's much more fun that way.
Wavedashing is a way to use non-dash intiated attacks while moving, staying on the defensive while moving and making some of the characters travel faster than they could otherwise. Its done by doing the short jump and immediately doing an air dodge on a forward diagonal. If you do it fast enough it makes you look like you're crouching and standing really fast while sliding across the platform.
I tried doing it once with Luigi, it made luigi slide even further than he normally does and I could Down smash while he flew at the enemy.

The other thing is L-canceling. I actually use this a lot because I play Ylink all the time. Basically its just pressing your shield right before you hit the ground with Down A. Link has that terribly long recovery of pulling his sword out of the ground. If you "L-cancel" it makes the animation for that go super quick or just not show up at all. So my friends cant kick my ass when I accidentally miss with it

This thing is sticky, and I don't like it. I don't appreciate it.
immp
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Old Feb 18, 2008, 11:14 PM #4 of 1567
The falco thing though you need to hit the ground hard and be shot right as you do to make it work. Now I'm assuming that with most average and above players it'd be instintual to tech recover before hitting the ground. And if you're in a situation where you cant its most likely the falco player wouldnt be ready to start blasting.

Anyone else as nerdy as me, already making a list of quotes to use for the Text taunts?

I am a dolphin, do you want me on your body?
immp
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Old Feb 20, 2008, 02:34 AM #5 of 1567
Would anyone know if the random stage select options are still in the game? The ones that were in additional rules in Melee and allowed you to turn stages off so they wouldnt show up when you selected a random stage.
And if so do the options include custom stages?

I was speaking idiomatically.
immp
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Old Feb 21, 2008, 03:49 PM #6 of 1567
Oh lawd I'm so glad the random select options include eveything.
Imagine the tedium of flipping through the 3 pages of stages when you are unsure of which to go with and are too afraid to hit random because it might pull up one of your bullshit stages that is composed entirely of spikes in boxes. *breathe*

Ah learned something today. I always thought meteor was hitting someone down while they were in the air and a spike was hitting them down while they hung on the edge. Shows what I know. I wonder if Toon Link's down-air will still make the person burst into flames when done correctly.

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immp
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Old Feb 22, 2008, 05:03 AM #7 of 1567
I like the whole switch direction Falcon punch. I had that problem a lot, jumping into battle with a Falcon Punch only to overshoot my targets and get capped in the back. That wont be happening anymore.

Who cares about being outrun when you have Falcon PAAAUUUNCH!!! Manliest-man.

FELIPE NO
immp
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Old Feb 22, 2008, 05:21 PM #8 of 1567
I found a rather amusing review.

press the ACTION BUTTON!!

He makes a few good points. Good for a laugh. Take a look. =)
tl;dr

Actually I read the first paragraph or two...but with Brawl not even mentioned within them I gave up. Takes his sweet time getting to the reviewing. Smells of SDF.

What, you don't want my bikini-clad body?
immp
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Old Feb 23, 2008, 04:06 PM #9 of 1567
Spoiler:
Might anyone know if the same is true for Ganondorf's Warlock Punch?
Spoiler:
Yes, Ganondorf does the same. Here's some character expose videos made by a positive tournyfag(rare I know, it seems most have little good to say about brawl). He covers all the moves of the characters, changes made and where they are their stongest.


Jam it back in, in the dark.
immp
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Old Feb 25, 2008, 04:57 PM #10 of 1567
They obviously want you to mod your wii and burn the US release too put an end to this BS.

There's nowhere I can't reach.
immp
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Old Feb 25, 2008, 09:16 PM #11 of 1567
I've had a hard enough time waiting for the NA release, I couldn't imagine waiting till the end of summer for it. I really think you should look into modding it, dont let them make you wait at the back of the line.

This thing is sticky, and I don't like it. I don't appreciate it.
immp
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Old Feb 28, 2008, 07:27 PM #12 of 1567
Epic anal sex.
Image request! Toon Link with classic colors!
And maybe a nice shot of ganon doing the warlock punch for Josiah's sig?

I am a dolphin, do you want me on your body?
immp
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Old Feb 29, 2008, 06:42 PM #13 of 1567
Terrible english voice acting is terrible.
Also some taunting.

I was speaking idiomatically.
immp
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Old Feb 29, 2008, 07:20 PM #14 of 1567
Ah where's that wonderful Japanese language option that melee had. Instead we get Ash Ketchum and BONK! Falco. I hope Pit still has his annoying Shota warcry...I was really looking forward to that.

What kind of toxic man-thing is happening now?
immp
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Old Feb 29, 2008, 11:42 PM #15 of 1567
I assume there arent any unlockable pokemon so here's your list of the ones that show up.

FELIPE NO
immp
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Old Feb 29, 2008, 11:54 PM #16 of 1567
Why are you people so pissed off about Falco's voice? If you played Star Fox Assault, you would've known how his voice would turn out. Personally, I think it's an improvement over the one they used in Star Fox Adventures, but probably not as good as the one he had in 64.
Not sure if anyone is pissed off about falco's voice, its more Ike and Pit that are a dissapointment.

What, you don't want my bikini-clad body?
immp
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Old Mar 1, 2008, 12:28 AM #17 of 1567
Gonna have to make the text message on one of Falco's taunts "BONK!" and use it after I kill someone with the homerun bat.
I have composed a list of around 25 quotes I wanted to use for text taunts...I never came up with anything that brilliant. Hats off to you sir.

I'm kind of worried most about Marth's voice. If they bothered to change Ike's then he's probably been changed too. What I really want to know is if we have the option to use Japanese voices and put our names in katakana/hiragana like in Melee. Brawl has crazy amounts of options but I'm going to really miss the language and audio options the most if they've been nixed.
The guy who posted the VA vids on youtube also posted some info about the US release options on the brawl central forums. He said no japanese language options and no japanese text options. =(

You're too slow 0:55

Jam it back in, in the dark.

Last edited by immp; Mar 1, 2008 at 01:51 AM.
immp
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Old Mar 1, 2008, 02:02 PM #18 of 1567
P.Trainer's a smoker...Snake's a bad influence!

There's nowhere I can't reach.
immp
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Old Mar 1, 2008, 11:31 PM #19 of 1567
OH GAWD my ear are bleeding! I'm going to replace all the English voice (except Snake) data with the Japanese voice data when I get my hands on the US version. This is worth wasting another DL disc. @_@
If that works...good god I'll do it too.

This thing is sticky, and I don't like it. I don't appreciate it.
immp
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Old Mar 3, 2008, 12:37 AM #20 of 1567
Audio is %50 of the experience. I for one hate having yoshi anywhere in a melee match because of that goddamn moaning noise he makes everytime he jumps. Not liking the P. Trainer's voice now is bad because you're probably going to hear him yelling every 20 seconds or so when he switches pokemon.
I dont know if its just me but Brawl seems to have a lot more sound effects than melee. Maybe its just the audio quality in the youtube videos, but every attack, whether hit or miss, has a really noticeable sound to it. Like all of Snake's kicks and punches sound really bassy. And there's that weird swooosh noise when people are hit into the air.

I am a dolphin, do you want me on your body?
immp
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Old Mar 3, 2008, 01:52 AM #21 of 1567
lol actually I have no idea, I was just quoting stephen spielberg.

I was speaking idiomatically.
immp
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Old Mar 3, 2008, 04:42 AM #22 of 1567
Hell ya I'm going to milk myself to this game. I bought a 42" tv, new sound system and my Wii just for this one game. Just nitpicking to pass the time.

What kind of toxic man-thing is happening now?
immp
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Old Mar 3, 2008, 01:50 PM #23 of 1567
Probably issues with hiring the same VA, not liking the final results or maybe just different directors, hiring staff. Who knows. Snake sounds like a manly badass as usual and I'm glad Lucario is enough like Mewtwo to not be repeating his name all the time. Luca lu lu Lucario Luca lucario Luuuu!!

FELIPE NO
immp
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Old Mar 4, 2008, 01:06 AM #24 of 1567
I'll probably get stuck playing SSE co-op with my girlfriend till we beat it before I can do anything online. I'll definately try to join in some GFF battling after that....despite the fact that my Wii feeds off random wireles signals from my building. I might have a problem there.

What, you don't want my bikini-clad body?
immp
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Old Mar 6, 2008, 12:51 AM #25 of 1567
Where exactly are the user made stages saved when you make them? I'm guessing you can save them to your SDs in some form or another like the screenshots correct? And wouldnt that mean you could upload them onto your PC and make them downloadable?

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Super Smash Bros. Brawl. Ver. 214. Gobble Gobble Gobble, Slurp Slurp Slurp

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