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Quote:
"Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)."
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That's what it's supposed to be. I for one don't have time to get buddies together and sit out 50 hours of gameplay to do a campaign when the PC simplifies and hastens what the pen and paper cannot.
Sure it's not a contender for game of the year, but skeptics said the same thing about KOTOR (which I note is this same D&D base) and look at that. He's trying to compare it to Oblivion which aims for totally different styles of gameplay. In fact, I recall people whining about rats being too powerful in that game as well.
He whines about all the feats spells abilities, etc. and claims that they have no aspect of the "Role" in RPG. Role is for your specialization. In fact, you can be pretty darn specific and base your actions in the game on that role you choose. Dialog gives options for a reason, staying true to the D&D roots that the game is 100% trying to meet.
For someone looking for a comparison to Oblivion's style, he's indeed looking into the wrong game and genre.
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