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Moatoob A on the JP server was the hardest to get a 10 on because of the time constraints. Consider a party of mostly level 70s completing Moatoob A under the time limit. That was EVERY party in japan. (keep in mind, the cap was level 80).
Neudaiz is actually really quick, even a weak party can complete it in under the time limit. The floader part actually only takes a few seconds, and you don't need to collect ALL the points. They just decide how many boxes you get afterwards.
Basically it starts out pretty straight forwards. I believe the first chip was behind an invisible wall again. Then you get to a portal with a warp. If you are going for all monsters, you need to use goggles to find an invisible switch, wihch changes the place the portal sends you to (blue arrow in the first picture). 2nd block I think was just killing.
3rd and 4th block are floader race. Your whole group needs to get to the gate to start it, then at the end, your whole group needs to be together again (and an npc will come randomly). Depending on the number of points you get, you get more boxes.
In the 5th block, as you enter the block, each person starts in a different room. And then when cleared, they move on to the next block. The 4th person will spawn at the "ending" block, and when cleared can move on to the final few rooms.
Theres 2 bonus missions. 1 is ageeta and gohmon, EASIEST EX MISSION EVER. On C-rank, a single fortegunner can solo the EX mission to completion with plenty of time to spare.
2nd EX mission is robot hell. Really, nobody but force heavy parties should really go there. Most of the major rares are in the end boxes, which can so easily be reached in the other EX mission, that this mission was almost completely ignored on JP.
As for colony...
Colony was random, you had maybe a 1/10 chance of getting a map that could actually have all the monsters spawn in it. If you look at the first colony picture, you'll notice it shows a red arrow. You could stand there and look across at the gate to see if it was a correct map, and increase that 1/10 to about 1/3.
Bascially it went like this:
1st map: kill up the hallway, get the key, kill back down the hallway, which would lead to a portal that would send you to the lower section. Do some more killing, and get to block 2. In the bad version, the portal is blocked off, and you go straight to block 2.
2nd map: From where you start, there will be a chip behind you. If its not there, you need to goggle a piece of rubble to get it later on. After you kill the first room, a portal will spawn, that will send you to another room with firey traps. You'll continue on, till the last block, where you need to shoot a switch on the cieling, to get a chip. In the bad version of this map, instead of the portal sending you to the fire traps, it'll send you a few rooms further.
3rd map: Pretty straight forward, theres a few different paths that the chip can spawn on. In the good verison, you'll go to a 4th block, in the bad version, you'll go straight to the boss.
4th map: You fight seed magashi. Hes cake with burn traps. He can be somewhat annoying without.
Fakis: Depending on your map variant, you'll either fight a) Both forms, b) First form only, or c) Second form only. In the 10 point version of the map, I believe you only fight the second form.
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