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Daily Art thread
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VitaminZinc
Bad and Evil


Member 57

Level 18.74

Mar 2006


Old Aug 2, 2007, 09:01 AM #1 of 127


Not done shading and all that, or obviously erasing what's not supposed to be over the lines. But meh. I'll get to it soon enough.

Jam it back in, in the dark.
VitaminZinc
Bad and Evil


Member 57

Level 18.74

Mar 2006


Old Aug 3, 2007, 08:02 AM #2 of 127
Hey nwzinc, that looks awesome! :3 I can't wait to see it finished. Are you going to put some type of background there?
Yeah, I plan on it. Whether I'll get to it... who knows. Someone brought up the idea of tossing Lilith in there as well, but I dunno. That seems like a fuckton of work, although the piece could easily benefit from it, and save me the pain of doing a really detailed background, since the way I did this kinda calls for one almost.

There's nowhere I can't reach.
VitaminZinc
Bad and Evil


Member 57

Level 18.74

Mar 2006


Old Sep 26, 2007, 01:28 AM #3 of 127
YouTube Video

Finished render of my first project in dynamics. No keyframing, except for passive/active rigid bodies. The dropping of the trap after the box falls in the well is kind of a bit delayed, but I can live with it cause I don't want to render this shit again. Ever. My PC wasn't made for this crap.

This thing is sticky, and I don't like it. I don't appreciate it.
VitaminZinc
Bad and Evil


Member 57

Level 18.74

Mar 2006


Old Sep 26, 2007, 01:07 PM #4 of 127
Nice. How long did it took to render? Although rendering over days and weeks isn't uncommon, do you really need radiosity and reflections? How much polygon can you cut down etc.
Only took around 8 hours or so. Most of it was finished while I slept.

And yeah, I do need radiosity and reflections... I was going for making realistic metal and a smooth polished stone for the floor for the reflections.

After all, it was for a school project. If I was just dicking around with dynamics I'd have never put this much effort into something like this.

As for poly count, I'd say it was pretty barebones to begin with. There were probably a few places I could have cut down, but really it wasn't my intent since this is supposed to be a kind of portfolio piece. And, as a personal thing, I usually don't care about my poly count to begin with. I use as many as I need to get the desired result--Granted, I'm not saying I'm just tossing bevels and extrudes everywhere, cause that's just stupid. I'm just saying poly count isn't anywhere near my primary concern.

I am a dolphin, do you want me on your body?
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