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Looks pretty good.
Here's my critique though if you want it. Your line weight isn't consistent. There are places where it works, and places where it doesn't. For example: on the arm on the right of the page, the line work is flattening out the shape of the contour, as it's too heavy on both sides. A clean line of varied weight will add a lot. It looks like you're getting the hang of foreshortening, but I'd keep practicing with it. Keep drawing difficult poses that overlap or are from strange angles. They make for more dynamic composition anyways. Finally, I'd clean up your lines. I understand that it's just a "sketch" but there's no rule that sketches have to be messy. BTW, how long did this one take you? Jam it back in, in the dark. |
I think it's coming along quite nicely. Her tits are rather large, but hey, who doesn't like big tits?
One thing about this pic is that it's pretty obvious that you took a lot of time to detail and refine the line work. This can be cool in some instances, but at the same time, you loose a fluidity/lifelike quality when you get your nose down in it. This results in a stagnent look that might give your stuff a "clip-art" quality. I'd recommend just doing a billion gesture sketches, and then building those up. The fluidity that comes with gestures will really help the life-like quality of your work. Even if your work is stylized, having your characters appear more alive always helps. Keep it up! I wanna see where you're going with this one. You gonna color it next? There's nowhere I can't reach. |
yo nwzinc, do you mind if i color the pic too? i'm curious to see the stylistic differences in how they'd turn out. if you'd rather me not touch it though, that's cool.
This thing is sticky, and I don't like it. I don't appreciate it. |
Maya lighting is a bitch. I am a dolphin, do you want me on your body? |