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Half-Life 2: Episode One
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Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


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Old Jun 21, 2006, 08:16 AM Local time: Jun 21, 2006, 08:16 AM #1 of 81
Originally Posted by Grawl
So you say that they should have includes tons of new weapons and enemies, even though Gordon Freeman never left City 17? He couldn't find them in the original Half-life 2, but now he does? It makes sense that it's like this.
Well, considering the large number of weapons that mysteriously vanished between Half-life 1 and Half-life 2, I don't think it would be all that hard for some of them to pop up again. Not to mention there's that whole..."you can keep the suit" thing, and then strange at the start of the next game he's missing it.

But yes, considering they even SHOW a new enemy in a cutscene, I don't think it would be a stretch to include it in the game. And at the end of the original Half-life 2, you also see an enemy that myseriously make no appearance in Episode One (the 4-legged walker-stalker which can be seen walking on one of the platforms in the citadel). It's clear that their reason for omitting so many things from the game is not due to story concerns.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Half-Life 2: Episode One

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