|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Looks nice, about what I expected from a system that's 50%-100% more powerful than the Gamecube. Though there's not that you can really see, those about the lowest quality scans you can get, and at the angle/resolution it's at, it's kinda hard to make out anything except the basic look. For some reason the "light shaded edges" remind me of another game...but I just can't put my finger on what.
Jam it back in, in the dark. |
Most amazing jew boots |
Oh, just for the hell of it I fixed up the scans slightly. They're still low resolution and blurry as hell...but at least the aspect and brightness is a bit more tolerable now (edit: how do you make it so that the attachments are shown as images instead of links? the img tags don't seem to be working):
Most amazing jew boots |
Otherwise, the game seems to play like a refined Dino Stalker. But now you can use the controller's rotation to determine how you twist your arm (kinda useless when you get down to it, I think), and looking around is now based on the controller's aiming (no idea how they expect you to be able to look around when you're using the controller as a sword, unless they take the "lock on" route with it like Maken X did). It will be interesting to see how it actually works in the game. I'm a bit worried about length though, this seems like it could end up being a Max Payne 2 affair. It almost sounds like they built the game as a tech demo for the controller, so I'll wait and see if any of these cool sounding ideas the game contains actually works out for the game mechanics. Most amazing jew boots |
I think anyone that automatically assumes a game is great based on a preview in a magazine needs to have their head checked. Lets try, you know, PLAYING the game before we start calling it "fucking incredible". I was speaking idiomatically. |
Lets face it, most major launch games for new hardware try to use the capabilities of the system however they can just for the heck of it, everything from digitized voice in Altered Beast to the minigames in Mario 64 DS. And there's nothing wrong with that, as long as they remember to put a good effort into the game itself while they're adding these cool features. I'm just hoping the controller compliments the game instead of the other way around. The options in the game do sound cool, but it's their execution and integration that will really count. What kind of toxic man-thing is happening now? |
FELIPE NO |
I haven't seen any new pictures of the controller+analog attachment, from the look of it the cord between the two was pretty short, but they said they were lengthening it for the final version. I'm a bit concerned about it's length too, or even then it will still cause drag on the remote which will feel a bit odd when wielding it like a sword. I think pulling off Kill Bill style moves with it might be a bit difficult (lets face it, 90% of the people that hear the phrase "use it to swing a sword" are thinking of the crazy maneuvers from that movie). So at worst, you'll just have to restrict your movements a little to keep from having it interfere with using the analog attachment.
I'm kinda wondering why they didn't make both units wireless, or maybe even offer a wired analog attachment (as in one that hooks up to the console instead of the remote). It would give the remote a better sense of freedom for things like this. Oh well, I'm sure some 3rd party will eventually do that somehow. How ya doing, buddy? |
New/better scans from the GI article:
![]() ![]() ![]() ![]() ![]() ![]() Jam it back in, in the dark. |
Oh, one thing I noticed in the screenshots: why is the targetting reticle so large? That thing is huge...most shooters just have a small dot or laserpoint for that purpose. Just a bit strange that the only HUD in the game is a large set of arrows hovering around where you're pointing when a small circle would do. Maybe that's how wide your shots would fire and better guns would decrease that area? The only non-pistol picture from those shots is a bit hard to make out. There's nowhere I can't reach. |
Although I'm actually a bit surprised that Red Steel doesn't look better than it does. Some of the textures and models are a bit blocky (particularly on the clothes of that samurai guy, and the main character's arm in the lower casino screenshot). The sun glare in that one screenshot looks nice though. This thing is sticky, and I don't like it. I don't appreciate it. |
Edit: hmm, always beaten to it... I am a dolphin, do you want me on your body? |
A bit of a thread revive, but I thought this would be better suited here than in one of the generic E3 threads when it's specific to this game.
Anyway, after looking at IGN's E3 impressions, I'm a bit stunned. One of the first things they mention is that the graphics aren't up to par with what was previously shown, which was a bit odd since I thought all the previous stuff was all in-game. I blew it off at first, but then someone on another forum put up this comparison picture between the trailer/demo and how the game looks on the actual demo units. Is that for real? It seems like the graphics took a HUGE nosedive: the textures aren't as detailed, simple effects like lens flares look like they were removed, and the lighting seems non-existant now. Why in the world does what's supposed to be the newest build of the game show such a huge decline in graphics? It even goes as far as effecting gameplay, as many previously destructable items don't seem to be anymore (I honestly hope hiding behind bottles doesn't become an effective means of cover). Kinda makes all those "if that's how the Wii looks then it's fine by me" comments null and void if the game ends up shipping like that. Did they just have it running on lower spec dev kits for the demos or something? Onto the gameplay, I hate to say that my fears from watching the demo given during the Nintendo presentation are confirmed by IGN. The controls seem, as they say, "clunky". Hearing that it's harder to control than both a mouse AND a dual-analog controller is just ridiculous...shouldn't the controller work well for FPS games? Now it's more difficult than even a dual analog controller? That seems like a huge step backwards, why didn't they just make the game for another controller WITH dual analog if it ended up being worse on the Wii controller? Even Gamespot mentioned difficulty in this area, although they were far more forgiving and chalked it up to being used to playing FPS games with a dual analog controller for so long (although even they mention that many things about it are counter-intuitive, which also somewhat defeats the purpose) The sword combat simply sounds stupid. One of the main things I was hoping to see from the Wii controller was realistic sword fights, with clashing blades and defecting blows. Instead, it sounds like a repackaged Warrior of Middle Earth with the blocking system of Oblivion. Why even have pre-set attack animations that are assigned to slashing a different direction with the remote? It's like they designed the game for a dual-analog controller and then converted pressing a different direction with an analog stick to making a motion with the controller. Anyway, I guess I'm just REALLY hoping they give the game an overhaul before it's release. The game has so much potential, and it sounded so great from Game Informer's preview, so why all the negative feedback now? If the game bombs when it contains the two things that the Wii controller was supposed to do best, it might discourage other developers from trying what this game did, namely the FPS and sword combat aspects. This was probably my most-looked-forward-to Wii game up to this point, but if what they say is true, then they have a lot of work to do on it before it becomes the definitive FPS of the "new" generation. I was speaking idiomatically. |
![]() |
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| I NEED BOOKS *twitch* | naturally_tipsy | Media Centre | 17 | Jun 21, 2008 12:18 AM |
| Dark Soy Sauce the New Red Wine?? | Rachelle | I make a bitch sandwich | 0 | Jun 3, 2006 12:29 AM |