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Pre-Pre-E3 Wii thread
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Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old Apr 6, 2006, 02:47 PM Local time: Apr 6, 2006, 02:47 PM #1 of 364
Originally Posted by NovaX
lol, when I first saw this thread name in the forum and your name as the most recent poster my thought was you had closed it after someone else had created it.
I thought the exact same thing...I was even surprised the other thread about that Raid over the River "Revolution" game wasn't closed. But anyway, enough of that.

Well, I'm really not sure what else to add that hasn't been said in the previous (closed) threads, since there was actually a bit of discussion in them past the flaming and yelling. Has anything been said about the DS connectivity yet? I don't remember if they've announced anything in regards to that yet other than to say that it will be possible. Oh, and on that note, have they said if you'll be able to use Revolution's wireless connections as a LAN connection? It would be pretty handy if you would be able to set up multiple Revolutions in close proximity without a wire connecting them for LAN play.

On the topic of HD, yes, HDTVs are becoming popular, and considering the Revolution isn't out yet, it doesn't really matter how many people have one NOW since noone has the console yet anyway. It would make more sense to consider the issue of how many HDTV owners are out there when the Revolution is actually out. But, the thing that truely baffles me is why they won't support high resolution monitor output when they're pushing the "connects to a PC monitor" feature. With the Xbox 360, you can buy a $15 VGA cable and use a TV monitor as a high definition display device. That's a pretty inexpensive solution for playing games in HD without buying an HDTV (since presumably, the people in this thread are using a computer monitor...). But they'd probably have to make the console a bit bigger in order to have adaquate cooling for the GPU if they wanted to support higher resolution, so I guess it's the price we pay for having a small system.


Originally Posted by Adamgian
480i is standard, its what normally comes over analog if I'm correct.

P is a step above standard, its progressive scan. Technically, it is HD actually I think.
You're correct about 480i, however 480p is not HD. It would be considered ED (Enhanced Definition), since it's actually just a clearer standard definition but doesn't actually offer more detail (both run at 640x480 for a standard 4:3 signal, the difference is just whether or not it's interlaced, much like 1080i to 1080p).

Jam it back in, in the dark.
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old Apr 9, 2006, 12:49 AM Local time: Apr 9, 2006, 12:49 AM #2 of 364
Originally Posted by RABicle
Get out. No one cares about RPGs. THis is a gaming Revolution, I don't want to play RPGs anymore. Grubdog was talking about games worth looking forward to.
Yeah, screw all those "old" game types, the Revolution is about moving forward, about not being restrained or having to look at an old game ever again!

*looks at Virtual Console*
*looks at Shell*

Ohhhhh snap!

There's nowhere I can't reach.
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old Apr 26, 2006, 03:41 AM Local time: Apr 26, 2006, 03:41 AM #3 of 364
Originally Posted by AcerBandit
I'm pretty sure Nintendo said in the past that the revmote would have force feedback so that's not really anything new unless you count low hit on battery life which is nice. I'm sure there will still be in-game option to turn off force feedback. I'd be more surprised if they figured out a way to do haptics or some sort of actual resistence which doesn't seem physically possible considering how the revmote works but who knows.
Since the translation said that they previously had problems getting "force feedback" into battery-powered controllers, chances are they're just talking about regular rumble support since the Revolutions that were demoed at TGS that had rumble were wired (while the rumble-less ones were wireless). I highly, highly doubt they're talking about actual force feedback, since that would kinda defy the laws of physics and break that whole space time continuum thing.

This thing is sticky, and I don't like it. I don't appreciate it.
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old Apr 28, 2006, 02:48 AM Local time: Apr 28, 2006, 02:48 AM #4 of 364
Shouldn't this thread be renamed to "Pre-Pre-E3 Wii thread"?

I am a dolphin, do you want me on your body?
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old May 1, 2006, 12:11 PM Local time: May 1, 2006, 12:11 PM #5 of 364
Originally Posted by Mobius One
The lighting on that character is good, but god damn that background is shitty. Looks like Dreamcast.
That's an insult to the Dreamcast, it was capable of far better than that. For comparison, I think those Shen Mue tech demos looked pretty impressive. In fact, even those looked better than the Tony Hawk test.

The lighting on the character does look good though, but why is the background shadow so static? It doesn't even move or align itself to where the light source is coming from, which is pretty strange considering how the character shadowing looks. Granted, it looks like a really early test, but you'd think the basic lighting and rendering system would be the first thing that they'd finish. But it does look really early, and there isn't even any evidence that it's even from an official game.

Originally Posted by The_Griffin
I think a better way to say that is that the DS was the first handheld touch-screen device designed almost SOLELY for games.
Didn't the Tiger Game.com have a touch screen?

I was speaking idiomatically.
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old May 3, 2006, 07:33 AM Local time: May 3, 2006, 07:33 AM #6 of 364
Originally Posted by Technophile
Here's an article suggesting that Wii's last major secret may be the fact that it uses "Augmented Reality". I don't really understand how it's working. In the video, it looks like the demonstrator just generates holograms within his hand outta thin air. (It's also worth noting that this video is old and has been around before. However, I don't think it was linked to Nintendo until now). A bit farfetched (Then again what about Wii isn't farfetched), but an interesting read.

too good to be true?
That's pretty much an imposibility, unless they included a camera with the system and licensed the technology (or made their own). Chances are Nintendo doesn't want to do that since it would raise the cost substantially, and there hasn't been any indication that they are considering this (unlike the idea behind the Wii controller where they had bought stock in Gyration years beforehand). In addition, it somewhat defeats the entire purpose of the Revolution controller since there wouldn't be a NEED for a motion-sensing device when the system could simply read your movements through the camera.

Oh, and no, this DOES NOT generate holograms. It doesn't have anything to do with projecting or modifying anything into the real world. What it does is read the position of your body, and then uses the information to translate your position into an application, effectively making your body a 3d model. With this, they can do things like "attach" objects to your model and use the model to control aspects of a game. For example, you could hold out your hand and "point" at something to point a gun in the game. Think of it as an extended Eyetoy. Actually, from what I hear, Sony is considering using this technology for the PS3 Eyetoy.


Originally Posted by NovaX
Linky.

Pilotwings?! Now I am pumped!
Well, looks like my earlier guess that the "mystery SNES/N64 game" on the Wii has a good chance of being true. Would certainly seem to be a good choice to show off the Wii controller. Although I wonder how the controls will work without a central axis point.

What kind of toxic man-thing is happening now?
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old May 3, 2006, 09:37 AM Local time: May 3, 2006, 09:37 AM #7 of 364
Originally Posted by Grubdog
A camera can't accurately pick up 3d movement.
It can to an extent. In the video demonstrations, objects can be "placed" in people's hands fairly accurately. Their orientation and position match up very close to how an actual object would. One demonstration where it "painted" people's faces and put accessories like hats and glasses on them was pretty impressive, it matched up to the contours of their faces very well.

FELIPE NO
Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old May 4, 2006, 09:21 AM Local time: May 4, 2006, 09:21 AM #8 of 364
Originally Posted by Prime Blue
First screenshots of "Sadness" trailer emerged. Wether they use real actors for the FMV OR this is just part of the trailer OR Wii has specs that make the other next-gen consoles look like crap.

1
2
3
4

Picture 3 bothers me a little. Why would Nibris release a 1280x720 ingame screenshot if the Wii doesn't have HDTV?
OK, Nintendo did the same with "Twilight Princess" for GameCube but still...
Uhh, ok, the first two shots are just a person supposedly playing the game, the third shot looks like a photoshop job on some artwork (you can even tell what filter they used if you've used the program...), and the fourth is, well, a generic logo. I'm starting to wonder if they even have a game yet, it seems like everything that's been shown for it is just concept stuff.

What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Pre-Pre-E3 Wii thread

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