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[PC] Crysis
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Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


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Old Oct 27, 2007, 11:43 PM Local time: Oct 27, 2007, 11:43 PM #1 of 43
I have to say, the demo looks absolutely gorgeous, even on my x2 3800+ and 7900gs. I set most options to medium or high and bumped the resolution down to 800x600 (so that it could run relatively smooth), and even then it's without a doubt graphically unequalled. The characters and environments are just spectacular, and the day/night cycle and destructable objects are wonderfully done. The only thing that graphically looks slightly out of place is that the interiors of buildings are oddly lit, like they're being evenly illuminated by a non-existant light source. Aside from that, the game will probably look unbelievable on high-end hardware.

The gameplay was fairly fun as well, although I already got the hang of that from the MP beta. The areas feel much more open than Far Cry, and with the suit capabilities you have a few different ways of going about your goal. The enemies were pretty generic, but I'm going to assume that fighting the aliens will be more entertaining than the typical gun-weilding soldiers that we've seen in every FPS game to date. And because of the way you can break down trees, it's the first FPS I've played where you can't just take cover behind a 5 inch wide tree and get protection from bullets as you peek around the corner and pop people off with ease. Was also fun to shoot into foliage where enemies are hiding and seeing all the trees and brush falling down, reminds me of that scene in Predator.

The AI seems a bit more persistant now though, after I had driven past a couple of enemies in a truck, I noticed a few minutes later that on the radar it still showed them running toward where I went. Didn't really expect them to pursue me for that long.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Crysis

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