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[Wii] Resident Evil: The Umbrella Chronicles & Resident Evil 4 Wii edition
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Solis
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Old May 16, 2007, 09:37 PM Local time: May 16, 2007, 09:37 PM #1 of 91
I have to say the news about Umbrella Chronicles is extremely disappointing, especially considering that apparantly they changed the game from a Resident Evil 4 styled game to a rail shooter because they wanted the game to be more "accessable": http://kotaku.com/gaming/resident-wi...asy-256281.php

It's really sad that even though the game is basically a throwback to the classic Resident Evil games in story, the gameplay is going to be a shooterfest that looks to have little in the way of depth or strategy, or even survival or horror (what genre was the series supposed to belong to again?). I was hoping for a RE4/classic RE hybrid type gameplay like the earlier versions of RE4 were, where you get the shoulder-aiming for precision while still having stationary cameras and moody atmosphere, so their decision to make the game a shooter like this just seems so wrong for what the game is supposed to be about.

As for RE4 Wii (why is it called "Resident Evil 4: Wii Edition" anyway? Isn't it obvious it's on the Wii from that big banner at the top of the game box that says "Wii"?)...meh...after playing through 2 versions of the game already, I really don't feel like playing a third. It would be nice having the extras of the PS2 combined with the superior graphics and sound of the Gamecube version, but it just feels like too little, too late for me. If you're one of the 3 people that hasn't played RE4 before though, it might be worth a look since it will likely be the best version of the game (although I could see the PC version becoming better if they add full mouse aiming and have mods for it).


I dunno, I'm pretty psyched. Umbrella Chronicles is totally channeling HOUSE OF THE DEAD. Nothing wrong with that!
You've never played the Survivor series, have you?

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Solis
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Old Jun 2, 2007, 02:26 PM Local time: Jun 2, 2007, 02:26 PM #2 of 91
I'm not sure how I missed this, but IGN has a gameplay video and a newly released trailer for Umbrella Chronicles up, but...

http://uk.media.wii.ign.com/media/82...87/vids_1.html

I especially like the part where Chris slashes at a zombie with his gun when he has a KNIFE in his other hand. Ugh, does anyone else get major Gun Survivor vibes from this? Actually scratch that, at least the Survivor series gave you freedom of movement, this just looks like it tries too hard to be House of the Dead. After the excellent Gamecube remake of RE1, this isn't what I imagined a newer rendition of the game would be like...

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Solis
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Old Jun 23, 2007, 10:31 PM Local time: Jun 23, 2007, 10:31 PM #3 of 91
The RE4 for the Wii makes all other versions obsolete.

*GC Graphics with higher AA
*TRUE widescreen
I doubt it actually uses AA (most often people confuse typical flicker filters with AA), and is the "true" widescreen support simply a vertically stretched letterboxed image like the PS2 version was, or is it a full resolution, natively rendered widescreen image?

Glad that it gives you the option of playing with a Gamecube/Classic controller though. It's pretty disappointing that other developers that port Gamecube games to the Wii can't do the same, especially when this is released as a budget game. Would've been nice if they could've included some extra content that we hadn't seen in the other versions of the game, but for the price it's excusable. Now if only I had a place to dump my now-worthless Collector's Edition of the Gamecube version...

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Solis
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Old Jul 7, 2007, 12:33 AM Local time: Jul 7, 2007, 12:33 AM #4 of 91
Is the game even going to have a story? It's a railshooter, and from the looks of it the game is simply a retelling of past RE games. I really don't see how it's going to play any bigger part in the RE storyline than the Survivor games did (In fact, probably even less so than them).

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Solis
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Old Jul 11, 2007, 02:10 AM Local time: Jul 11, 2007, 02:10 AM #5 of 91
because as far as gameplay goes... Code Veronica didn't really add anything new... so thats probably why I guess.
RE2 hardly added much "new" gameplay content. Aside from the whole "character flashing" and being able to increase your carry limit with a sidepack instead of having it limited to which character you chose, the basic gameplay was pretty much identical, just refined. The game didn't even have the auto-aim feature in the original retail release.

Code Veronica did add several things to the series, including the stationary aimed view when using the sniper rifle/linear launcher, which of course was carried into Resident Evil 4. And personally I thought it was the best game in the series when it was released.

As far as why it's being left out of Umbrella Chronicles...who knows. Maybe they just figured having two lightgun games based on the series would be too much to bear (after Resident Evil Survivor: Code Veronica of course).

I was speaking idiomatically.
Solis
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Old Jul 11, 2007, 03:54 AM Local time: Jul 11, 2007, 03:54 AM #6 of 91
Well, my hope was that they'd use the gameplay style from the scrapped version of RE4 for Umbrella Chronicles, since it seemed like the perfect way to "bridge the gap" between the classic RE style and the RE4 style with its hybrid form. It would've worked great for a game which is supposed to be final chapter in the classic RE storyline that deals with the fall of Umbrella

I'm sorry, but no matter how much I try I just can't be anything but disappointed by what's been shown for Umbrella Chronicles. A return to the classic RE games as lightgun shooters just seems like blasphemy. Odd and unlikely as it may sound, I kinda hope that a beta or something of the old hybrid version of RE4 is leaked so we could try it ourselves and see what the gameplay would've been like in an RE game handled like that. The videos look interesting enough, but it's hard to tell if something like that would be cumbersome.

I do agree that the graphics in that canceled version seem better than even the Wii edition of RE4, which is even more impressive given the fact that it was actually fullscreen (unlike widescreen RE4, which only uses about 2/3rds as many pixels as fullscreen). I guess the focus on smaller enclosed environments allowed them to pull off much more character detail and lighting effects.

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Solis
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Old Jul 14, 2007, 07:42 PM Local time: Jul 14, 2007, 07:42 PM #7 of 91
Yeah, I had posted this interview earlier in the thread that explains why they changed Umbrella Chronicles to a lightgun shooter from the RE4 style:

http://kotaku.com/gaming/resident-wi...asy-256281.php

Originally the game was essentially going to be a more tension-filled version of RE4, with ammo being less prevalent and inventory management having a larger focus (so that you'd only be able to carry around 2 guns instead of nearly your entire arsenal like in RE4).

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