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The GBA has been a dumping ground for bad ports of 16-bit games since its inception. At this point I assume any game ported to it will be horribly neutered until proven otherwise.
I honestly don't understand why it seems to be such a popular thing for developers to do, it's pretty simple to do the math to figure out that a screen HALF the resolution of what the original game ran at isn't going to work well when you just port it directly over. Newsflash: cutting off 50% of the screen isn't going to work for a vast majority of games out there! And while they're at it they add glitches, remove features, and now in the case of Sonic the Hedgehog, add slowdown and objects that phase in and out of existance! They should've skipped the crappy port and just remake the game. Jam it back in, in the dark. |