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[PSP] PSP Discussion. Hay guys I just got one for Crisis Core, can u help me how 2 hax pls?
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Solis
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Old Jul 1, 2007, 12:14 AM Local time: Jul 1, 2007, 12:14 AM #1 of 1496
All firmwares at or above 2.80 (official and custom) allow for full resolution 480x272 videos. Xvid4psp does a great job converting them.

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Old Jul 1, 2007, 12:43 PM Local time: Jul 1, 2007, 12:43 PM #2 of 1496
Ah sorry, my mistake, thought it was 2.80 that the feature was added.

Well you might as well update to 3.50 then. You'll get the benefit of the extra features and still retain the ability to downgrade (through the Lumines exploit) if you wish. Or you can just upgrade to 3.40oe straight away, your choice.

For Xvid4psp, I'd suggest using the 2-pass ultra setting. You can usually get good quality out of it that way even with lower bitrates (I use 256kbps for 4:3 content and 320kbps for widescreen content).

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Old Jul 1, 2007, 04:36 PM Local time: Jul 1, 2007, 04:36 PM #3 of 1496
There was also supposedly evidence of a video-out feature possibly being included in future firmwares. I'm guessing the ISO loader will have some sort of DRM restrictions, but it would allow for digital distribution of PSP titles, which could certainly make the system more attractive since you could literally download and play PSP games from anywhere (assuming they use some sort of web interface through the PSP instead of requiring a PS3 to do it)

Alternatively, maybe it's simply an easier way for them to allow for content to be cached on the memory stick like Tekken Dark Ressurrection allows (since letting developers just dump the contents of the disc onto the memory stick would be the easiest solution).

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Old Jul 11, 2007, 05:18 PM Local time: Jul 11, 2007, 05:18 PM #4 of 1496
The redesign looks nice, although not a particularly substantial improvement. Mainly I just want it for the video-out, although that *may* be possible on the original PSP if they would release a cable for it (it appears the new serial port on the PSP is slightly different from the original). I'm curious about just how big of a difference there will be in battery life. Shame that they removed the IR port and the UMD loading drive looks flimsy now though.

It is, however, a decent amount lighter: around 5.5 ounces compared to the original which was over 8.3 ounces.

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Old Jul 17, 2007, 09:13 AM Local time: Jul 17, 2007, 09:13 AM #5 of 1496
Resident Evil 2 supposedly works as long as you change the GameID on it in popstation to Biohazard.

I was speaking idiomatically.
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Old Jul 17, 2007, 06:59 PM Local time: Jul 17, 2007, 06:59 PM #6 of 1496
I'm surprised people aren't more hyped about the extra 32MB of RAM to help with loading times. The two main reasons I had shyed away from PSP as a system up until this point was battery life and loading times, and this new PSP addresses both of those. (Although to extend battery life you'll have to use the old-style battery which is bigger, so it will stick out of your PSP a bit.)

I did have one question though: they mentioned something about a new headphone jack. Is this going to be proprietary Sony BS like the headphones plug into some sort of square-shaped port or something, or will we be able to plug in standard headphones?
I'm pretty sure the headphone jack is exactly the same, the MICROPHONE jack is apparantly different however (since it now doubles as a TV-out and has different connections from the original PSP).

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Old Jul 18, 2007, 07:57 AM Local time: Jul 18, 2007, 07:57 AM #7 of 1496
Wait, where's there a microphone jack on the PSP? And what does TV-out have to do with it?
On the original PSP, the serial port next to the headphone jack had a microphone input in it, which headsets/microphones for the PSP plugged into. From what I understand, the redesigned PSP replaced the serial port with the TV-out port and one of the connections in that slot is for microphone input. So newer headsets or headset adaptors will need to have a different connection type that plugs into the TV-out port, since it's not shaped the same as the serial port on the original PSP.

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Old Jul 18, 2007, 10:57 AM Local time: Jul 18, 2007, 10:57 AM #8 of 1496
So are you suggesting that tens of thousands of SOCOM and Killzone Liberation players are going to have to buy a new headset for the slim PSP? Can't they make this new serial port backwards compatible with the old cable remote and headset?
The port itself is completely different, so it won't be backwards compatible. I'm guessing there will be some kind of adaptor for the older headsets (or else they'll just have a new remote dongle that you plug the standard headset into, although that wouldn't work for third party headsets that plugged directly into the serial port). They haven't revealed information on that yet though, so we'll have to wait until we get closer to the release date to see what options will be available.

I suspect that even if there isn't an official Sony headset adaptor, a third party will probably make one for original PSP headsets.

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Old Jul 19, 2007, 04:43 AM Local time: Jul 19, 2007, 04:43 AM #9 of 1496
Hmm, actually, while the connection to the PSP looks different, the actual remote section seems like it could be the same as the remote for the original PSP. So it may be possible to use the official PSP headset with the PSP redesign after all.

Wish they'd release information on the actual remote piece though, they haven't made any mention of it being included in the new packages so it might only be available separately.

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Old Sep 8, 2007, 05:56 PM Local time: Sep 8, 2007, 05:56 PM #10 of 1496
Originally Posted by Infernal Monkey
HELLO THREAD! I have many questions, questions for you!

~et cetera
The system doesn't come with any demo discs, however you can download the demos for free straight to your memory stick from official PSP site. The Japanese and Eurpoean PSP sites also has several more game demos available, and they all will work on any PSP since the system is region free.

As far as memory cards go, 4GBs are pretty reasonably priced now, or at least around here. For just saving games and demos, pretty much anything 256mb and up will work, if you want video/music/eventual homebrew/etc. then a 4GB stick is recommended.

Also, if you're interested in Megaman Powered Up, definitely give Maverick Hunter X a look.

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Old Sep 10, 2007, 12:54 AM Local time: Sep 10, 2007, 12:54 AM #11 of 1496
Sandisk (not scandisk, btw) have the fastest read/write speeds, and for the most part seem the most reliable. Lexar sticks apparantly used to be very bad but have now improved substantially it seems, and are closer to the Sandisk ones. Sony sticks are fine, but take longer to transfer stuff (and if loading games or demos from the memory stick, will increase loading times).

Just avoid Ebay when shopping for memory sticks: a VAST majority are fake sticks which usually run extremely slow and eventually will flat-out fail after a while.

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Old Sep 10, 2007, 04:32 PM Local time: Sep 10, 2007, 04:32 PM #12 of 1496
Well, that was fast:

3.60 M33 for PSP Slim

Custom firmware for the PSP redesign on the official day of release. However the process for installing it is much more cumbersome than other firmwares and it requires you to make a Pandora Battery on an original PSP. Also it can't run homebrew that required the 1.5 Kernal such as SNEStyl ME. Still, it's a step in the right direction.

As far as the old PSP goes, it's highly doubtful that they'd stop supporting it entirely. There's almost 25 million regular PSPs out there, and neither Sony nor homebrew developers will be focusing exclusively on the PSP Slim, if for no other reason than because the hardware in each is so similar that there's virtually no reason to abandon the original PSP (the only additional feature the Slim has which is accessible to applications is the extra ram). Sony certainly isn't going to stop making firmwares for the original PSP.

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Old Sep 10, 2007, 04:50 PM Local time: Sep 10, 2007, 04:50 PM #13 of 1496
The games will run at their native resolution of 480x272 on a TV (note that this requires a progressive scan compatible TV: composite/SDTVs won't be able to display games), which means that they will be somewhat letterboxed on all sides but will otherwise not be more pixelated than a PS2 game would be (unless you use your TV's settings to zoom in the picture).

Edit: here's a video showing how games look on a TV: YouTube - PSP-2000: Video output overview

I was speaking idiomatically.

Last edited by Solis; Sep 10, 2007 at 04:52 PM.
Solis
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Old Sep 11, 2007, 04:06 PM Local time: Sep 11, 2007, 04:06 PM #14 of 1496
Am I the only one thinking 1.50 Kernel no longer being available in newer firmwares (either official or custom) is a good thing? I'm hoping this will make programmers look into shitty Homebrew such as Snes9xTYL and stuff that was never compatible with WPA-protected WiFi and release newer versions with updated features. The scene really needs to move on, there's absolutely no excuse to not use the latest Kernel for Homebrew.
I don't see how limiting people's options is really a good thing...the newer kernels don't really offer much worthwhile for homebrew, especially if they didn't take advantage of any online features. I doubt ScummVM really needs to be able to access your RSS feeds. On the other hand, 1.5 supposedly made some things easier, such as Media Engine access in SNEStyl (I'm not sure if that's possible under the 3.x kernel).

Not to mention most of the homebrew developers that made applications which don't work on newer kernels probably left the scene already, or have no interest in reviving a dead project for a PSP revision that few people have to begin with.

I for one couldn't live without my Bookr...

What kind of toxic man-thing is happening now?
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