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All firmwares at or above 2.80 (official and custom) allow for full resolution 480x272 videos. Xvid4psp does a great job converting them.
Most amazing jew boots |
Ah sorry, my mistake, thought it was 2.80 that the feature was added.
Well you might as well update to 3.50 then. You'll get the benefit of the extra features and still retain the ability to downgrade (through the Lumines exploit) if you wish. Or you can just upgrade to 3.40oe straight away, your choice. For Xvid4psp, I'd suggest using the 2-pass ultra setting. You can usually get good quality out of it that way even with lower bitrates (I use 256kbps for 4:3 content and 320kbps for widescreen content). There's nowhere I can't reach. |
There was also supposedly evidence of a video-out feature possibly being included in future firmwares. I'm guessing the ISO loader will have some sort of DRM restrictions, but it would allow for digital distribution of PSP titles, which could certainly make the system more attractive since you could literally download and play PSP games from anywhere (assuming they use some sort of web interface through the PSP instead of requiring a PS3 to do it)
Alternatively, maybe it's simply an easier way for them to allow for content to be cached on the memory stick like Tekken Dark Ressurrection allows (since letting developers just dump the contents of the disc onto the memory stick would be the easiest solution). This thing is sticky, and I don't like it. I don't appreciate it. |
The redesign looks nice, although not a particularly substantial improvement. Mainly I just want it for the video-out, although that *may* be possible on the original PSP if they would release a cable for it (it appears the new serial port on the PSP is slightly different from the original). I'm curious about just how big of a difference there will be in battery life. Shame that they removed the IR port and the UMD loading drive looks flimsy now though.
It is, however, a decent amount lighter: around 5.5 ounces compared to the original which was over 8.3 ounces. I am a dolphin, do you want me on your body? |
Resident Evil 2 supposedly works as long as you change the GameID on it in popstation to Biohazard.
I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
FELIPE NO |
I suspect that even if there isn't an official Sony headset adaptor, a third party will probably make one for original PSP headsets. What, you don't want my bikini-clad body? |
Hmm, actually, while the connection to the PSP looks different, the actual remote section seems like it could be the same as the remote for the original PSP. So it may be possible to use the official PSP headset with the PSP redesign after all.
Wish they'd release information on the actual remote piece though, they haven't made any mention of it being included in the new packages so it might only be available separately. Jam it back in, in the dark. |
As far as memory cards go, 4GBs are pretty reasonably priced now, or at least around here. For just saving games and demos, pretty much anything 256mb and up will work, if you want video/music/eventual homebrew/etc. then a 4GB stick is recommended. Also, if you're interested in Megaman Powered Up, definitely give Maverick Hunter X a look. There's nowhere I can't reach. |
Sandisk (not scandisk, btw) have the fastest read/write speeds, and for the most part seem the most reliable. Lexar sticks apparantly used to be very bad but have now improved substantially it seems, and are closer to the Sandisk ones. Sony sticks are fine, but take longer to transfer stuff (and if loading games or demos from the memory stick, will increase loading times).
Just avoid Ebay when shopping for memory sticks: a VAST majority are fake sticks which usually run extremely slow and eventually will flat-out fail after a while. This thing is sticky, and I don't like it. I don't appreciate it. |
Well, that was fast:
3.60 M33 for PSP Slim Custom firmware for the PSP redesign on the official day of release. However the process for installing it is much more cumbersome than other firmwares and it requires you to make a Pandora Battery on an original PSP. Also it can't run homebrew that required the 1.5 Kernal such as SNEStyl ME. Still, it's a step in the right direction. As far as the old PSP goes, it's highly doubtful that they'd stop supporting it entirely. There's almost 25 million regular PSPs out there, and neither Sony nor homebrew developers will be focusing exclusively on the PSP Slim, if for no other reason than because the hardware in each is so similar that there's virtually no reason to abandon the original PSP (the only additional feature the Slim has which is accessible to applications is the extra ram). Sony certainly isn't going to stop making firmwares for the original PSP. I am a dolphin, do you want me on your body? |
The games will run at their native resolution of 480x272 on a TV (note that this requires a progressive scan compatible TV: composite/SDTVs won't be able to display games), which means that they will be somewhat letterboxed on all sides but will otherwise not be more pixelated than a PS2 game would be (unless you use your TV's settings to zoom in the picture).
Edit: here's a video showing how games look on a TV: YouTube - PSP-2000: Video output overview I was speaking idiomatically.
Last edited by Solis; Sep 10, 2007 at 04:52 PM.
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Not to mention most of the homebrew developers that made applications which don't work on newer kernels probably left the scene already, or have no interest in reviving a dead project for a PSP revision that few people have to begin with. I for one couldn't live without my Bookr... What kind of toxic man-thing is happening now? |