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[Wii] The Legend of Zelda: Twilight Princess Discussion Thread
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Solis
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Old Aug 21, 2006, 12:25 PM Local time: Aug 21, 2006, 12:25 PM #1 of 723
I wonder why they went back on their statement about how gamers would get tired swinging the controller around. It actually doesn't seem fitting for Zelda, since Link seems to flail the sword like nobody's business in a way that you'd never be able to swing the Wii controller around. They'll probably just have movements on the controller assigned to generic sword swings instead of having your sword follow it directly (i.e. the Red Steel E3 way).

Jam it back in, in the dark.
Solis
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Old Aug 22, 2006, 05:46 AM Local time: Aug 22, 2006, 05:46 AM #2 of 723
Originally Posted by Kairi Li
Well regardless if it actually follows the direction of your swords swings realistically and accuratly, this is pretty awesome news! Now we can really use the Wii controller to its fullest potential, and if it works out great, I think more people will find the incentive to get the Wii version instead of the Cube. I mean c'mon, why mash a buttone to attack when you can actually swing your controller and the character swings too?
Well, I guess the counter question is "why swing the controller around to accomplish the same thing as pressing a button"? I like the idea of manipulating an in-game element directly with your controller (really, that's the goal of almost every game), but really if it's doing nothing but mimicking button presses, I'd rather have the button presses. That's why Red Steel's sword controls got such critisism at E3: really all the controller motions did was map an analog stick to moving the remote around. I'm looking forward to seeing games that allow for tactical sword combat using the Wii controller, but for a game like Twilight Princess it doesn't seem like a very fitting feature.

Also, about the fatigue from using this, I think it's important to remember that most of the reason we play videogames is because we want to pretend to be a character that DOES have the physical capabilities to do all these amazing things we never could. I mean really, if there was a Zelda game that required you to walk along a treadmill to move forward, would it be as fun? "We've integrated highly realistic walking physics, so you have to trudge all the way through Hyrule Field just like Link does!". Now granted, that's an extreme situation and swinging the Wii controller around isn't exactly going to be like swinging an actual sword around, but it does seem odd that physical fatigue would affect you playing a Zelda game of all things.

I'd rather see them make a Zelda game based around precision sword duels than add "swinging" functionality to an already existing Zelda game. The Wii controller really seems like something that can't be half-assed: the game should take full advantage of it's capabilities, or they should just use it to assist the standard features that are in the game. Having 90% of the game control the same as the Gamecube version and then having your attacks be the only thing that really uses the motion sensing features just seems like a bit of a cop out.

Oh, and another thing...wasn't the Wii controller's position supposed to control an on-screen fairy or something? If swinging the sword is now done with that...how does that work now?

There's nowhere I can't reach.
Solis
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Old Aug 22, 2006, 08:34 AM Local time: Aug 22, 2006, 08:34 AM #3 of 723
I'm pretty sure it would be impossible for the the controller to directly control your on-screen sword, since it would be pretty impracticable to do most of the moves Link does (good luck pulling off a spin attack on the Wii controller). Small twists of the wrist would probably pull off the sword moves (I actually doubt the game will track 3d positional movement for the sword slashing, more than likely it just uses the "pointer" to calculate that), although I wonder if that would get annoying after a while or if people would just prefer doing the full blown swishing motions with their arms.

I think it would be nice to have as an option, but really I don't think it fits how the current Zelda mechanics work so I'll probably end up preferring the button press way (unless they really do an outstanding job of it somehow, but considering the entire game was designed without taking that element into account I don't think adding it this late in the game's development will really fit in with everything else).

This thing is sticky, and I don't like it. I don't appreciate it.
Solis
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Old Oct 19, 2006, 04:31 PM Local time: Oct 19, 2006, 04:31 PM #4 of 723
Looks like it isn't just Japanese Gamecube owners that are getting screwed over. Seems that the US version might not be available on store shelves either. If that's true...man, talk about screwing over your userbase.

EBgames and Gamestop to see for yourself, funny thing is they still have the strategy guide up there for the Gamecube version. If anyone here has preordered Twilight Princess for the Gamecube at those stores, you might want to give them a call and see what they have to say.

I am a dolphin, do you want me on your body?
Solis
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Old Oct 21, 2006, 03:21 AM Local time: Oct 21, 2006, 03:21 AM #5 of 723
Originally Posted by AcerBandit
The only people up in arms about it are those who found out via the Internet. Besides a few word of mouths the majority are those who found using the Internet. Therefore if they know via the Internet then it's likely that they can also purchase things via the Internet as well. It's not that hard.
Tell that to all the people that bought a Gamecube for Twilight Princess over the last 2 years and aren't kept 100% up-to-date on videogames. Pretty much any gamer out there has heard about the game. How many would hear about some obscure site mentioning that the game will only be available online?

Although later reports say that the game will supposedly be getting a retail release but that Gamestop/EB pulled it from their site because they filled out all their preorders. Although I don't see why as I've NEVER seen a game exceed its preorders, just how many games are they supposed to be getting in? Has anyone actually preordered the game and checked with the store to see what they say?

How ya doing, buddy?
Solis
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Old Dec 18, 2006, 09:01 PM Local time: Dec 18, 2006, 09:01 PM #6 of 723
Originally Posted by Rock
Wouldn't this mean that the entire frickin game is reversed?
Yes, essentially it's the same as playing the Jak and Daxter/Ratchet and Clank games with the mirror options. Everything in the game world is reversed: the map, the directions, etc. The world flipping was only done in the Wii version: the Gamecube's map uses the "original" orientation.

So if you play one version of the game and then the other, you'll notice that the positions of everything are in the opposite direction from what you remember.


Originally Posted by AcerBandit
I don't know what SOLDIER is smoking but it's widescreen. You have to set your Wii and TV to widescreen for it to work. I'm not sure what else you could call it.
Oh the screen is certainly in 16:9 aspect ratio. But what he's refering to is that it CUTS OFF the top of the bottom to fill a widescreen display instead of ADDING to the left and right. It would be like taking a TV show that was in 4:3, slicing off the top and bottom quarter or so of the picture, and calling it widescreen.

However I haven't played the game in widescreen yet so I'm not sure if that's the case. But again for reference, that would be how Jak and Daxter/Ratchet and Clank's "widescreen" modes are: they just squish the image and cut off the top and bottom of it. Which is basically the opposite of how widescreen SHOULD work since it's reducing your playing field then, not increasing it.

It would be nice if someone would test this so we have confirmation of which is the case in Twilight Princess.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] The Legend of Zelda: Twilight Princess Discussion Thread

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