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[Wii] Metroid: Other M - SHINESPARK IT
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Cyrus XIII
Good Chocobo


Member 554

Level 17.68

Mar 2006


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Old Sep 7, 2010, 04:38 AM Local time: Sep 7, 2010, 10:38 AM #1 of 42
My favorite parts are when all the critters start clambering to get to their places in a room like they forgot that they were supposed to be on set when Samus walks in.

"Oh shit! It's the hunteerrrrr. Everyone! Get in there and walk aroouuunnnnd."

"But I just made cooffeeeeee."

So basically every room.
That and the forced first person scenes really betray the game's railshooter roots. Along with all the obnoxious railroading, of course.

Jam it back in, in the dark.
Cyrus XIII
Good Chocobo


Member 554

Level 17.68

Mar 2006


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Old Sep 7, 2010, 08:43 AM Local time: Sep 7, 2010, 02:43 PM 1 #2 of 42
With the heavily scripted sequences, especially with the...erm...."upgrade procedure", along with the height limit on bomb jumping and limited shinespark mechanics, what sort of metagame is this going to have? Is sequence breaking even possible outside of maybe getting a few missile expansions early?
Seems so, given that previously visited areas are often locked down while they have nothing story-relevant to offer. One has to wonder whether the devs were just so enarmored with their plot or simply too lazy to foolproof those areas against every intermediate upgrade level.

Personally, I suspect both, given how often the game stumbles over developer vanity and blatant oversights elsewhere. That corny thumbs-up/thumbs-down salute, among other things would have never made it past a non-Japanese test audience. Nice going for a series that traditionally sells better in the West.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Metroid: Other M - SHINESPARK IT

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