Good Chocobo

Member 554

Level 17.68

Mar 2006

|
Apr 23, 2006, 05:21 PM
Local time: Apr 23, 2006, 11:21 PM
|
#1 of 66
|
After that choreographic orgasm they delivered in Advent Children I'd really like them to do something about the old battle system. Maybe expanding on this idea from Super Mario RPG, where players could archive criticals by pressing a button just when the character was about to strike. Getting Cloud's gang to engage in movie like battles that become more complex the farther the game progresses would be neat. I never played Shenmue, but I think it had something similar. After all, what have we been doing during 70% of the classic Final Fantasy battles? Plainly hitting "Attack". Of course, combining/balancing this out with the Materia system would be a neccesity.
One could also have heroes and foes move around dynamicly and benefit from/make use of the surroundings now and then. Flame me if any of this sounds to FF-twelvy but I honestly have no more than a faint idea how the new battle system works. All I know about is a 40/40 from Famitsu, which sounds promising.
Jam it back in, in the dark.
|