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I'll be playing this on the PC. I've recently got an 8800gts, so I should be able to run it without a hitch at 1650x1080. I can't wait!
I prefer FPS's on the computer, but I'm sure the Xbox 360 can handle this game just fine for you guys that will be console gaming. Jam it back in, in the dark. |
Torte, the 6150 has no chance of running this. Forget it. It has shared memory and is slower than a Gefore 4. I don't want to sound mean, but yeah, Bioshock is pretty demanding for a laptop....
Grail, the Athlon Xp 2600+ is 462 pin. It won't fit. You need a new Mobo. Also, it is roughly equivalent to a Pentium 4 2.6 Ghz, not a Core2Duo 2.6 Ghz or an Athlon X2 2.6 Ghz. While the 2600+ is not that fast, if you have an X1950Pro or Xt video card you could play this game. A dual core proc will probably get 20-40% more performance in FPS than a single core of the same model. -shadows -particles -physics These 3 things will be handled by the video card miostly, not the processor. This is assuming of course, the graphics developer is good. In this case, the developer is VERY GOOD and these will be intensive on the GFX card. There's nowhere I can't reach.
Last edited by Alai; Aug 17, 2007 at 02:57 PM.
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"More recently, scalar processors were added. Scalar processors work on a single piece of data rather than a vector. ATI’s previous card series, the X1K, had a combination of vector and scalar processors. Vector processors are very fast at processing things such as color and vertex data. Scalar processors are used for tasks that don’t use color or vertex data, such as transparency or perspective correction, which are becoming increasingly common as shaders become more sophisticated.
"Scalar processors are also used for nonrendering tasks on the GPU, such as stream computing, where they take very large data sets to do simulation, physics processing, or even audio processing—things that go far beyond working on color data. These functions receive no benefit from a vector-based architecture because they work on single values, not vectors. Many of these processes were formerly sent to the CPU for processing. Now, scalar processors built into the GPU have offloaded much of this processing burden from the CPU, leaving it free for other tasks. And superscalar architecture lets you process all these things far more efficiently." - ATI HD2900XT White Paper Todays video cards, since the x1000 series and the geforce 7 series have had physics processing capabilities. The use of this can be seen in the Lost Planet demo using DX10. As for shadows, it has always been my understanding that shader units on the GPU handle them. This thing is sticky, and I don't like it. I don't appreciate it. |
It seems your correct. I was taking a look at the Havok specs, and the first hardware accelerated via PPU will be Havok FX 1.0, due with Crysis. Interesting to know.
http://en.wikipedia.org/wiki/Havok_%28software%29 For anyone who is interested. I am a dolphin, do you want me on your body? |
I have nothing against Bioshock, and hope it is a true 10/10, but I can't see game being rating that high unless it truly deserves it. Graphics, sound, art direction, and storyline are not everything to a game. They are the areas most subject to creating hype though, and I will be interested in reading the major reviews in the next few days. I was speaking idiomatically. ![]() |
What kind of toxic man-thing is happening now? ![]() |
He is a sex ninja. How could he not be done?
FELIPE NO ![]() |
I just saw this on Kotaku about the widescreen "issue" with Bioshock.
http://kotaku.com/gaming/shortscreen...off-291697.php It seems a game where graphics are so important to the mix would feature proper widescreen. It doesn't really bother me, even though I am gaming in widescreen (I can't tell). On the other hand, had they of done it properly, would it then cut part of the content on 4:3 displays then, where the cropping would be done on the left and right? What, you don't want my bikini-clad body? ![]() |
Jam it back in, in the dark. ![]() |