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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Hey... MMBN 4-6 is worst and was hardest for me to get ajusted to the soul. THen maybe P.A combo since you can only use that once from 5th. More then 50% of battle chips required chip trader which was pain in my ass. When ever I got a right chip, wrong code.
MMBN 1-3 had some sort of storyline to go along, while 4 and up is more of just finding boss and kiling it. IDK, but I found that net areas introduced from 4-5 was more of an "dungeon" rather then areas. Well Capcom needs new baddie, I am sick tired of the chain-link of Dr.Willy. Like C'mon, everything so far was related to Dr.Willy. And not to mention on 6th he comes back. Pff I am glad that this is end of MMBN, but hell they could ended it peacefully way back in 2003. Jam it back in, in the dark. |
You know, this is Capcom we are talking about. They always rush their games and all of their games becomes POS [if it is in long serise] after first couple.
There's nowhere I can't reach. |
ah...ha.... I found this folating on the web while I was searching some info on Mega Man ZN. http://www.youtube.com/watch?v=t5Sc2...kman%20Rebirth
This thing is sticky, and I don't like it. I don't appreciate it. |