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magi's art dump March to April 06
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Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 2, 2006, 06:30 PM Local time: Mar 2, 2006, 04:30 PM #1 of 24
magi's art dump March to April 06

Well, Sass suggested I paint a female pirate, I thought it would be interesting to do something like this, so here it is. There are two draft of sketchs.
Draft 1

Draft 2


Some of the lines and definition seem to disappear when I started to paint, maybe I should correct that...

This is work in progress.

I also work on some other stuff.
...

Cerberus and Tartarus.

Scarlet Forward image work in progress.




Comments and Criticism are all welcome.

Jam it back in, in the dark.
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 3, 2006, 12:46 AM Local time: Mar 2, 2006, 10:46 PM #2 of 24
Blue Aura? O.o

Well, he is a necromancer after all.

Here is an update on the Corsair women. The Necromancer I am still working on its line art.


There's nowhere I can't reach.
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 4, 2006, 11:44 AM Local time: Mar 4, 2006, 09:44 AM #3 of 24

Its probably about 4 hour so far. Although I Dont' really keep procise count. Tidy up a little, but it probably won't look too different from this point. There will be incrimental changes from area to area, but those changes are not going to make a huge impact on the visual overall.

How ya doing, buddy?
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 4, 2006, 06:37 PM Local time: Mar 4, 2006, 04:37 PM #4 of 24

Well, the process of painting this image (at least digitally) is similar to the real painting, so I do mark my highlight. but you are right, of course.
4 hours 39 minutes.

Edit:
Some new stuff as I experiement with 100lb bristol boards. Deana and Alex

I used digital camera because the board is 11''X14''. It is too large for my scanner. Still at the pencil at the moment. I'll probably cut it up for scanning.

I am a dolphin, do you want me on your body?

Last edited by Magi; Mar 4, 2006 at 07:43 PM.
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 5, 2006, 03:15 PM Local time: Mar 5, 2006, 01:15 PM #5 of 24
Aeris: Hey, thanks for the comment, and favorite on deviantart, even though I don't frequent there much, but I'll be putting some finishing work on there too, if I ever finish one. >.>;;

ava lilly: Heya ava lilly, haven't seem you for a while. O.o;; Thank you for the comments. I am using OpenCanas 4 with a tablet. Even though much smaller then photoshop to run, it can still be a memoriy hog when running on large resolutions.

Another image from the work in progress rotation. Characters from here. and recently, here.


I was speaking idiomatically.
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 7, 2006, 07:38 PM Local time: Mar 7, 2006, 05:38 PM #6 of 24
DCII764II00: Hey, thanks for commenting.

Sassafrass: Hmm, those are not cannons, I was planning to swtich her background to an indoor setting, so those are suppose to be the windows for the ship, although I still not sure what to put behind her at the moment, so it is scratch over for now.

Originally Posted by vemp
It's nice to see how magi's art improved over time.
Sometimes I wish you would be more critical, as I know you could. You know, even though I get kick in the ass by someone who knows what they are talking about once in a while, I'll in end become a better artist because of it. The reason that I post work in progress instead of just completed work (despite the fact that I spend much longer time on specific single pieces then most people here) is that I could get comments and criticisms which makes a difference, particularly from people that I respect. Even though I'll always be the one that decides what is considered to be valid or invalid criticism directed towards me, it is important that, as an artist, to be continually challenged.


Corsair (work in progress, 5 hours)

Its hard to imaging that between this and last one is about an hour of work. Since after I look over it for a bit, the difference is quite subtle. There are some bits and pieces that I am working over to tidy up a little. Although It doesn't look much different afterward. I am still trying to decide whether to put her in an indoor setting or outdoor. Any suggestion on the backgrounds are greatly appreciated.

Arrowyn's Room (sketch)

This is one of those attempt at working on something other then characters. Mostly results of boredom at work. I tried to make the sofa on the left seem tilted to an angle by making it conformed to another vanishing point on the horizontal point, but apparently I failed. It seem like it is pointing in an awkward direction, and so does the table. Those where added after the tile is shaded in though. This is also part of the design work that I am doing for the comic that I am working on.

Pandora(web icon, for my website)

A quick, low resolution image done in a style that seemly consistent of anime style cell shading. The detail does not justify the image to be any larger then what it is now though.

Scarlet Forward (Work in progress, 10 hours)

Another image work in progress, coloring for both the background and character with the line art is at its 10th hour. Its at the point where the detail in the coloring is quite distictive enough for it to go without line art at all, but for some reason it still looks somewhat unbalanced after the line art is taken off.

What kind of toxic man-thing is happening now?

Last edited by Magi; Mar 8, 2006 at 12:52 AM.
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 9, 2006, 08:14 PM Local time: Mar 9, 2006, 06:14 PM #7 of 24
Thank you for your compliment Seris. There are still a lot of work to be done though. >.>;;

Corsair (work in progress, 6 hours)

Continuing some of the details additions and tidying up the edges, works around face a bit. I am trying to kick up the saturation some more without using filters.

Here is something different:
F-22 Raptor(Work in progress, build 10b)


This is a 3D model that work on using a program called anim8or. I have been working on this for couple of months on and off now. I have finally rigged some of the aileron, elevator, the thrust vectors. Although I have not rigged the rudders yet. Someone please tell me exactly how aileron and elevator works, because when I tried to animate it, it doesn't make much sense. ;_;

Hathor Prob (work in progress,
video is about 2MB wmv, click on the image for video, or right click to download.

Its a sort of conceptual thingy. The music really doesn't have any correlation to the action the screen, but I am thinking about adding something to change that.This is a draft rendering, so it is use mostly to work out the timing and the sequence.

FELIPE NO
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 9, 2006, 08:45 PM Local time: Mar 9, 2006, 06:45 PM #8 of 24
Originally Posted by Ulysses
I guess depending on where the aileron is dictates if it is used to pitch the plane up or down. With a fighter plane they are near the tail, so could be used to alter the pitch, but i'm not certain if it's needed in addition to the movement of the elevator.
I see. Heh, in the stock sequence I made, I had the vector thrust, aileron and elevator all move in the same direction and the plane pitch up, I guess that's probably incorrect. >.> You sounded like you have seem the video.

What, you don't want my bikini-clad body?
Magi
Big Trouble


Member 541

Level 26.51

Mar 2006


Old Mar 9, 2006, 08:58 PM Local time: Mar 9, 2006, 06:58 PM #9 of 24
I made a video testing the particular sequence where the airplane pitches up, trying to get the timing right, it is suppose to pitch right after the control surface change direction, not at the same time. Although having all the control surface does that probably doesn't make sense in real life, but I don't know how it would work on F22.

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Network > The Creators' Cafe > magi's art dump March to April 06

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