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[General Discussion] Games you consider "Perfect"?
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Elixir
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Old Dec 13, 2006, 10:38 AM Local time: Dec 14, 2006, 04:38 AM #1 of 124
As if I need to put any thought into this.

Toejam and Earl 1. The first game I ever saw two players cooperatively helping together to share presents/items and one of the first cooperative games I've ever played. Instead of it being a competitive game, you actually helped eachother.

It's rare, I know, but there isn't a large supply of games where they're 1) cooperative and 2) able to have a single player on a certain level while the second player, on an entirely different level, roams around.

In fact I've never come across another game quite like this. It's relatively long (25 levels) and it can last you a good night to play through it by yourself. The random map generator is also great, so you technically aren't playing the same game over and over.

There's also Ecco, the first title, but I wouldn't call it perfect. Near perfect maybe. Same goes for the likes of Chrono Trigger, Super Metroid, Rayman, Lemmings, and so on. But they all have their flaws.

Then again I'm sure Toejam and Earl isn't without it's flaws either. It's rather slow and that irrirates some people. Other people just can't stand the amount of roaming around and searching the game has. Plus, you can kill yourself by opening an unsuspecting present which flat out electrocutes you to death. But uh, yeah I don't really see these as huge issues.

Jam it back in, in the dark.
Elixir
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Old Dec 15, 2006, 03:35 AM Local time: Dec 15, 2006, 09:35 PM #2 of 124
Originally Posted by sprouticus
Gunstar Heroes: Insane, INSANE action, guns, explosions, and fucking sick guns. And to top it off, it's not too hard like Contra. It's a perfect action game, one of the best I've ever played.
FUCKING YES. 95% of games made by Treasure are borderline "perfect" games - Gradius V, Silhouette Mirage, Mischief Makers, Ikaruga, Radiant Silvergun, oh god. So many great games. It's almost as if they're the god of all game developers.

There's nowhere I can't reach.
Elixir
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Old Dec 15, 2006, 06:03 AM Local time: Dec 16, 2006, 12:03 AM #3 of 124
Originally Posted by Kostaki
Also we are not arguing the definition of perfect, because that definition is quite subjective. Rather, we are arguing over what his standards are for perfection, because he seems to claim that both games have an equal level of gameplay value as fact, which is not so.
Everyone's definition of a "perfect" game heavily relates back to their favorite games, or what they just like, and is their own definition. He likes these games. I don't see the problem with liking 2 games equally.

This thing is sticky, and I don't like it. I don't appreciate it.
Elixir
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Old Dec 15, 2006, 05:16 PM Local time: Dec 16, 2006, 11:16 AM #4 of 124
Originally Posted by Gechmir
8) Lunar: Silver Star Story, Lunar: SSSC, Lunar: Eternal Blue, Lunar: EBC -- I played these on Sega CD as well as their redone versions on the PS2. Absolutely badass. Working Designs was so damn awesome. I loved their localization jokes and what-have-you. Their translation job tended to make their games about 50% cooler. And voice outtakes? Bwahaha ;D
You mean the PS1 games? I still haven't played Lunar since the Sega CD. I'm missing out.

I am a dolphin, do you want me on your body?
Elixir
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Old Dec 24, 2006, 01:00 AM Local time: Dec 24, 2006, 07:00 PM #5 of 124
Originally Posted by BurningRanger
:words:
So he isn't allowed to call x game his favorite because you have reasons for it not to be?

Sounds pretty fucking retarded, sir. People see different things in different games in different ways. I'm sure if I picked to pieces your favorite game you'd be questioning what I'm doing too.

I was speaking idiomatically.
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